Holistic by Cascada
C A S C A D A V I R T U A L R E A L I T Y S E C T I O N
presents
Ü
ÜÜÛÝ ÜÛÛÛ ÜÛÛÝ
ÞÛÛÛ ÛÛÛÝ ÛÛÛÛ ÛÜ
ÞÛÛÝ ÞÛÛÛ ÞÛÛÛ ÞÛÛÝ
ÛÛÛ ÛÛÛÝ ÛÛÛ ÜÛÜ ÜÜÜÛÛÛÜ ÜÛÜ
ÛÛÛÝ ÜÜÛÛÛ ÛÛÜÜ ÛÛÝ ÛÛß ÜÜÜ ÛÛÛÛÛÛÝ ÛÛß ÜÛÛÜ
ÜÛÛÛÛÛÛÛÛÛÛÛÝÜÛÛÛÛÛÛÜ ÞÛÛ ß ÜÛÛß ßÛÛÛß ÛÛÛÛÛÛ
ÛÛÛß ÛÛÛÝ Û ßßÛÛÝ ÛÛÝ ÜÛÛ ÛÛÛÜ ÛÛÛ ÜÛÛ ÞÛÛß ß
ÞÛÛÜ Ü ÞÛÛÛ ÛÝ ÜÛ ÞÛ ßÛÛÛÝßÛÛÛÛÜÜ ÞÛÛ Ü ßÛÛÛÝ ÛÛ Ü
ßÛÛß ÛÛÝ ßÛÛÛÛß ßÛÜÜ ÛÛß ßßÛÛß ßÛÜßß ÛÛß ßÜÜÛß[ZED]
ÜÜßß
º
ÉÍÍÍÍÍÍÍÍÍÍͼ
º
DISCLAIMER º ÜÜÜÜÜÜÜ
ÍÍÍÍÍÍÍÍÍÍ͹ ÛÛßßßßßÛÛ
The Holistic demonstration is Copyright Cascada VR Section º ÛÛ ÛÛ
(c)1994. This demo is freeware, please distribute it to all º ÛÛ ÛÛ
your fellow computerusers as long as you keep the archive º ÜÜÜÜÜÜÜÜ
as it was when you got it and delete any irrelevant BBS-ads. º ßßßßßßßÛÛ
No part of Holistic may be tampered with or removed without º Û ÛÛ
a written permission from the authors. Nobody in Cascada can º ÛÛÛÛÛÛÛÛß
be held liable for any kind of trouble or damage caused by º ÜÜ ÜÜÜ
executing or messing around with this piece of software. º ÛÛ ÛßßÛÛ
By executing the demo you agree to these terms. º ÛÛ Û ÛÛ
º ßÛÛÛß ÛÛ
SO, WELCOME! º ÜÜÜÜÜÜÜ
ÍÍÍÍÍÍÍÍÍÍÍÍ͹ ÛÛßßßßßÛÛ
This demo was made to compete at the Assembly'94 convention º ÛÛ ÛÛ
held in the beginning of August in Helsinki, Finland. º ÛÛ ÛÛ
We were very happy to achieve a second place in the competi- º ÜÜÜÜÜÜÜÜ
tion, earning a total of 726 points (175 points away from the º ßßßßßßßÛÛ
winner but still a fair 313 points left to the third place). º Û ÛÛ
Assembling the demo took less than one week from idea to º ÛÛÛÛÛÛÛÛß
competition EXE-file, but naturally most of the coding and º ÜÜÜÜÜÜÜÜÜ
our tailor-made tools we used for the demo was programmed in º ÛÛßßßßßÛÛ
advance to be used in our Virtual Reality project. º ÛÛ ÛÛ
º ßÛÛÛÛÛÛÛß
THE CASCADA VIRTUAL REALITY SECTION º ÜÜÜÜÜÜÜÜ
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹ ßßßßßßßÛÛ
Cascada VR Section was formed by four members of the original º Û ÛÛ
Cascada in order to develop a high performance and low price º ÛÛÛÛÛÛÛÛß
Virtual Reality system which you can read more about below. º
The Cascada VR Section consists of: º
þ Hellraiser Roberto Chaves Coder º ÜÜÜÜ
þ Robban Robert Adolfsson Coder º ÜÜÛßßßßß
þ Mirage Matte Johansson Graphics º ßÛÛÜ
þ Zodiak Erik Stridell Music and SFX º ßßÛÛÛÛ
º ÜÜÜÜÜÜ Ü
CASCADA VR SECTION DISTRIBUTION SITES º ßßßßÛß ÛÛ
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹ ÜÛ ÛÛ
We have decided to drop all the old CDA distribution sites as º ÛÛÛßßÛÛÛß
our projects are mainly commercial and it doesn't really make º
any difference as every demo oriented BBS eventually will get º
the productions anyway if they're any good. You could check º ÜÜ ÜÜÜ
the Imphobia Cascada sites for our stuff too, though. º ÛÛ ÛßßÛÛ
º ÛÛ Û ÛÛ
IMPHOBIA CASCADA º ßÛÛÛß ÛÛ
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹ ÜÜÜÜÜÜÜÜ
In case you didn't notice, what we used to call the Cascada º ÛÛßßÛßßÛÛ
Demo Section (CDS) has teamed up with belgian crew Imphobia º ÛÛ Û ÛÛ
and formed Imphobia Cascada. This group will release the well º ÛÛ ß ÛÛ
known Imphobia diskmagazine as well as demos and other kinds º ÜÜÜÜÜÜÜ
of productions as long as it sticks together. º ÛÛßßßßßÛÛ
º ÛÛ ÛÛ
INFORMATION ON THE CASCADA VIRTUAL REALITY PROJECT º ÛÛ ÛÛ
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹ ÜÜ
We are frequently asked about our VR-project so we though we º ÛÛ
should include some information on this. º ÛÛÛÛÛÛÛÛÛ
One year ago we started developing a VR-platform which is º ÛÛ
based on the PC architecture. The system is being developed º ÜÜÜÜÜÜÜÜÜ
for a Pentium/P6 multiprocessor environment to make perfor- º ßßßßßßßßß
mance improvements easy by just adding more processors. º ÜÛÛÛÛÛÛÛÜ
The system will support 6 degrees of steering freedom for º ÛÛ ÛÛ
a truthful perceptance of realistic movement in all direct- º ÛÛÜÜÜÜÜÛÛ
ions and in any angle. º ßßßßßßß
º ÜÜÜÜÜÜÜÜÜ
Among the graphical features our 3D-engine supports are: º ßßßßßßßÛÛ
þ Full stereographic vision, the field of view will depend º ÛÛ
on the HeadMountedDisplay used. º ÛÛÛÛÛÛÛÛß
º
þ Shading models: Flat shading, Goraud shading, º
Phong shading, Depth shading. º ÞÛÝ
º ÞÛÝ
þ Surface types: Single colored, Texture mapped, º ÞÛÝ
Environment mapped. º
º
þ All the shading models can be applied to any of the surface º ÜÜÜÜÜÜÜÜÜ
types. This means that you can have phong shaded textured º ßßßßÛßßßß
maps for instance. º Û
º ÛÛÛÛÛÛÛÛÛ
þ The world editor will support a screenshot option that ray- º ÜÜÜÜÜÜÜ
traces the current view for improved print-out quality. º ÛÛßßßßßÛÛ
This might be of great interest for architects who want º ÛÛ ÛÛ
high quality images of their work. º ßÛÛÛÛÛÛÛß
º ÜÜÜÜÜÜÜÜÜ
So that everyone could enjoy this demo we had to reduce the º ÛÛßßßßßßß
graphics to 320x200 in 256 colours. Our system normally runs º ÛÛ
at 640x400 in truecolor which greatly improves the realism. º ÛÛ
º ÜÜÜÜÜÜÜÜÜ
The sound consists of both multiple 3D sounds that match the º ßßßßßßßßß
visual events in the 3D world and some background 'movie' º ÜÜ ÜÜÜ
music to give a more filmastic feeling. º ÛÛ ÛßßÛÛ
All this in 48KHz 16-bit CD-quality sound. º ÛÛ Û ÛÛ
º ßÛÛÛß ÛÛ
We are building this machine because we know for a fact that º ÜÜ
the price/performance of our system beats all currently known º ÛÛ
competitors. º ÛÛÛÛÛÛÛÛÛ
º ÛÛ
If you wish to contact us regarding this project, please º ÜÜÜÜÜÜÜÜÜ
try to get hold of Roberto Chaves (check the contact info at º ßßßßßßßßß
the end of this textfile). º ÜÛÛÛÛÛÛÛÜ
º ÛÛ ÛÛ
ú ù ú ù þ ú þ ù ú ù ú º ÛÛ ÛÛ
º ßß ßß
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹
º
OK, so now for some general demo information: º
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ º
SYSTEM REQUIREMENTS / RECOMMENDATIONS ÆÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÊÍÍÍÍÍÍÍÍÍÍÍ»
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ º
Holistic requires a i386 processor with a standard VGA card and 4MB º
4MB total memory (2,8MB available extended memory and 590KB base) to º
run at all. We recommend you to run it on a i486DX/66, preferrably º
with VLB and a Gravis Ultrasound card (of course the optimal config º
would be a Pentium with PCI and all that stuff or whatever is the º
most powerful processor when you read this. ;) However we STRONGLY º
recommend you to run the demo with a soundcard. Silent demos are so º
boring (and besides if you run the demo in silence you won't be able º
to enjoy Zodiak's jolly music..!). Go get a Gravis. º
º
Of course we still support the SoundBlaster, SoundBlaster16 & Covox º
cards besides the Gravis Ultrasound, even though you should have a º
Gravis card to achieve the best possible sound quality. º
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ º
LOADING AND ENJOYING THE DEMO ÆÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ º
When you've watched the demo hopefully you'll understand why we want º
you to do it on a fast 486. The code is not slow or very unoptimized º
- it just requires a great deal of machine power -. º
Just in case someone is wondering - this demo is _NOT_ an animation! º
> Everything is _realtime_ calculated by your machine. < º
Of course if we had had another 1-5 days to finish the demo we could º
have added fancy bitmaps, more music, maybe even some design........ º
We do know for sure though that if we don't release this demo now we º
will never get around to it so it's better to bring you this as it º
is, get it off our shoulders and move towards the next project. º
Please have some patience after the setup-screen. Loading the demo º
may take a while as basically all the data is loaded into the memory º
at that time. º
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ º
TROUBLESHOOTING ÆÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ º
We suspect that you may encounter problems on some computers if you º
choose to execute the demo with only HIMEM.SYS loaded. º
The demo is supposed to work fine with any memory manager like QEMM º
EMM386, CEMM and 386^MAX, so if you have one of these you shouldn't º
have any difficulties in starting the demo.If the demo fails to run º
with only HIMEM.SYS installed, please try loading a memory manager. º
You can try with HIMEM.SYS loaded first if you want though, on most º
configurations it should run perfectly like that. º
º
The demo won't report if there is not enough base memory free, so º
you'd better check that yourself. Holistic requires 590KB base mem. º
SoundBlaster16 owners MUST choose SoundBlaster16 in the Setup. º
º
If we get a lot of feedback from people who've experienced problems º
while executing the demo we might release a small patch later... º
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ º
THE FILES OF THIS ARCHIVE ÆÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ º
The files included in HOLISTIC.ZIP should be as follows: º
HOLISTIC.EXE 63253 bytes The executable program º
HOLISTIC.DAT 2944585 bytes Datafile º
HOLISTIC.NFO 19307 bytes This textfile º
FILE_ID .DIZ 437 bytes File description for BBS º
Any other files found in this archive could be deleted as they are º
probably just some rotten BBS-adverts. If the EXE-file mysteriously º
changed size you should start up your virus-scanner and have a look. º
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ º
VIRTUAL HANDSHAKES ÆÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ º
Hands to our respected friends in Imphobia Cascada and (A-Z): º
º
Absolute! Admire Anarchy Avalanche º
Bonzai B-Ware Capacala Complex º
Creation Darkzone Deus Distortion º
Dust EMF Epical Extreme º
Fascination Fraggabaharje Frontline Gollum º
Grif Ground Zero Hemoroids Iguana º
Impact Studios Infiny Jeskola! Legend Design º
Logic Design Majic 12 Mental Design Omicron º
Orange Phenomena Prime Psychic Monks º
Psychosquad Renaissance Silents Soft One º
Speed Surprise! Synergy Design Tran º
Triton Twilight Zone Weird Magic Witan º
Yodel Xography Zuul Desing º
º
If you're not in there it's probably because 1) we don't know you, º
2) we forgot you, 3) you're so inactive everyone thinks you're dead º
or 4) you refused to greet us in your demo and we can be incredibly º
scrupulous about those things. º
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ º
CODERS! GRAPHERS! ÆÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ º
If you are a talented swedish coder or bitmap graphician and would º
like to take part in the creation of more sophisticated software º
like this <grin> as well as quite a few smaller commercial projects º
(which we get quite a lot but most of the time cannot accept simply º
because we don't have any spare time) please contact Erik as soon º
as possible (Voice:0220-33489). You have to be fairly experienced º
with computer graphics and being able to work with us in a team. º
The goals are; Fun, Money and Fame (in no particular order)... ;) º
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ º
COMMERCIAL PROJECTS ÆÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ º
Sure we do graphical demonstrations or actually almost any kind of º
program for companies if the money is right and we have the time. º
Simply contact us for more information. It could never hurt. º
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ º
CONTACT INFORMATION ÆÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ º
To contact the Cascada VR Section, try: º
fax: +46(0)8-330892 º
e-mail: roberto.chaves@duesenberg.se º
snail-mail: Cascada VR Section º
c/o Roberto Chaves º
Hundhamrav. 107 º
S-145 70 NORSBORG º
SWEDEN º
º
For general Cascada information, music, demo relations or whatever: º
e-mail: erik.stridell@duesenberg.se º
snail-mail: Cascada º
c/o Erik Stridell º
Rotev. 1 º
S-735 33 SURAHAMMAR º
SWEDEN º
º
The Cascada VR Section Bulletin Board System (BBS) U.M.A.N..: º
+46 (0)8-54062686 [HST/V32"] FidoNet: 2:201/256 DGI: 68:460/0 º
º
ÚÄÄÄÄÄÄÄÄ¿ º
³ ENJOY! ÆÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ
ÀÄÄÄÄÄÄÄÄÙ (c) Cascada Virtual Reality Section in 1994 - Back in Business!
[ back to the prod ]
