Toxic by Spectrox
... ... ... ...
::: /\ ::: ::: /\ ::.
.::::::: / \ :::.. . . .. .:: / \ ::
._______/ \\_______/\______/\_______/\___/\ .______/\______/\/\__./ \ :
\\ _ \ __ \ ____/ _ / /__\ __ \ __ \ |_ / .
/ T______/ . T/ / ___/_ T___/. .____/_ T/ / T/ / T/ /
\________. \| \____/ \T \ |/ \ T/ \ / < / | / <
7 T/ \ / | \ | \ | \ _ \ ` | _ \
/ / fZn :.\ ` :.\ ` :.\ ` :./ ! :\ :\ 7 \
\_____. .\____/\__________/________/_______/__|____/______/ | :.\
---- !_______/ --.:::::::-=[ S P E C T R o X ]=-:::::::.-- /______!______/
:::: //-----------------\\ :::: ----
::.... .. . . .. .....::
- T O X I C -
a GBA Demo
by Spectrox at Deadline 2026
Code & Graphics ..... Olympian / Spectrox
Music .................... W.O.T.W / TRSI
Font .................. Motion / Artstate
ASCII ................ FuZioN / NeoKorteX
Hey hey hey!
This is our little entry for Deadline 2026.
On real hardware, it is best played on a
Nintendo DS or DS Lite. You can also play it on
the original GBA or GBA SP, but good luck with
the screen brightness ;)
When emulating, I recommend NanoBoyAdvance,
mGBA, or VisualBoyAdvance-M. I had the
smoothest experience in RetroArch with the
VBA-Next core, though.
Originally, I (Olympian) planned to release a
big demo again this year. But reality had
other plans... or rather, my slow GBA coding
skills XD
So, not to show up empty-handed, I started to
make a compo filler... once more!
This time I was lucky to get support from
W.O.T.W, who composed a smashing chippy, as
well as Motion, who drew the stylish font. And
last but not least, FuZioN created the amazing
ASCII logo you can see at the top.
Thank you, guys! It's been a real blast to work
with you!
As always, you can find all the source code and
assets on GitHub: https://github.com/olymp14n
- -\/-------------------------------\/- -
[ back to the prod ]
