Maximum by Bear
ÄÄÄÄ ÄÄÄÄÄÄÄÄÄÄ Ä ÄÄÄÄÄÄ ÄÄÄÄÄÄ
ÛßÛßÜ ÛßßßÜ ßÜÜßß Û ÛßÛßÜ Û Û ÛßÛßÜ
Û Û ÛÜÜÜÛ ÜÜßßÜ Û Û Û ÛÜÜÜß Û Û
ù ùùÄ BEAR ÄÄÄÄ ù ð WiRED'96 ð
This intro was originally coded for Assembly 95 and after a long distance
I release it at the WiRED 96 party. I include full source code (I know that
there is nothing new, but it can help someone in first asm lines)
bye,
Bear
Contact: e-mail: lindner@elf.stuba.sk
FIDO: 2:422/81.8
Tel: ++42 7 818557
smail: Michal Lindner
Sustekova 15
851 04 Bratislava
Slovakia
Minimal system: 386SX, VGA, 300kB free base memory, mono display
Recommended: 486, faster VGA, color display
Source code info:(chaos order)
simply timer routines, basic gouraud texture 3D engine(not clipped),
mandelbrot, julia, starwars, slimmy bitmap rotation, sinus scroler, font
rutines, feather fractal, loofty bitmap
P.S.- Sorry, but source is not 100% english;-)
Greetings goes to (alphabet order)
persons: Axis, Barty(Bluezone), Gurun, Infi, Inty, Ironhawk, Johnko,
Laser Harp, Lynx, Moshe, Nop, Panter, Photon, Rage, Sal,
Samael, Scape, Skywalker, Vic, Voomie, Vox, WWW, Zden, jCall
groups: MiST, Nooon, Psychic Link, Purge, SiN, Sunrise software, Vahalla
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