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RGB Splitter by Paradox [web]

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  ... alive on a dead machine ... That's                    /    /
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         __\      /__          _____\__        \   \_   \/    /
         \    __    /__________\      /__ |)    )    \  /    /
  ________\   \/   /_\  __   \    __    /      /      \/    /
 _\    __ /        \    \/   /\   \/   /______/ ()     )   /\
 \     \//____/\    \        \/        \   \          /   /  \
  \     _____\  \    \__/\   /    /\    \   \_      _/   /    \
   \    \        \____\   \ /    /  \____\    \____/    / \    \
    \____\                 /    /\                /____/   \    \
                          /____/  \                         \    \
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   .   .  . . .. .... ...................................... .  .   
   
                               
                  feeds the little STE a 4K snack
                  
                  
                               named
                               
                               
                               
                            RGB Splitter

                            
                         or in other words
                         
                 we tought the STE to do the splits
                            
                            
   .  . ....................................... .... .. .  .  .   .
   
   
   
  ..Minimum requirements:........ .. .  .
  
    - An Atari STE compatible computer
    - 1 MB of RAM
    - a Colour monitor

    Should run on any Atari STE, MegaSTE or Falcon. RAM expansions,
    accelerators and harddisks are supported where present, but no
    warranties about compatibility to emulators or advanced 
    accelerators is given.
    

  ..Tested on:.................. .. .   .

    - Atari MegaSTE, 4 MB, TOS 2.06
    - Atari Falcon030, 14MB, TOS 4.04, RGB monitor
    
  ..About:...................... .. .   .

      This little 4ktro is what we call a 12-Bit RGB Splitter.
      In fact, it separates a picture consisting of 16 grey-
      scales into its red, green and blue shares and displays
      them spread over different lines while the whole object
      moves. The number 12-bit is derived from the way pixel
      information is separated which leads to a red-layer of
      4 bit depth, a green-layer of 4 bit depth and a blue
      layer of 4 bit depth, resulting in 12-bit total colour
      information.
      Some additional remark shall be done on the picture
      size. The size of the picture being split results from
      the size-limit this effect was supposed to fulfilled,
      meaning, the picture was chosen in a way that the limit
      of 4kb in total could be reached. The effect is actually
      capable of working with a picture of 160 x 328 pixels.
            
      To see the full potential of this routine, you will
      most probably see a re-release of this effect using
      a rather large graphic.
      

      
  ..Credits:.................... .. .   .
  
      - Graphics:   Zweckform
      - Code:       Paranoid
      - Compacting: RA
      
  ..Greetings:.................. .. .   .
  
     Special greetings first go to the artist formerly known as
     MC Laser, Lotek Style, for his constructive critics on my
     ASCII-logo.
     Additional greetings to Aggression, Checkpoint, Cream, 
     Creators, DHS, Dune, Ephidrena, Escape, Evolution, FIT,
     LineOut, MJJ Prod, Mystic Bytes, Oxygene, Reflex,
     Reservoir Gods, Satantronic, Sector One, Smash Designs,
     The PHF, Teenage, .tSCc., X-Troll, YesCREW, YM-Rockerz


  The Paranoid/Paradox