pouët.net

POOZ by Paradize [web]

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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   CREDITS :

   Original game by Viacom
   Code by Cooper of Paradize
   Gfx by Exocet of Checkpoint and Sts
   Msx by DmaSc of Sector One, mostly composed on gWem's "maxYMiser" 
   Beta testing by GGN/KUA, Marcer/Paradize, Strider/MJJ Prod, Tito Teclado
   Homepage : paradize.atari.org/pooz.html
    
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
   SYSTEM REQUIREMENTS :

   All STf and STe with at least 1Mb of ram (dma and blitter recommended tho)
   All Falcons (not tested on all accelerated machines), NVDI DISABLED.
   POOZ runs from any folder and ST resolution.

   NOTE : The game was originally designed for STE  machines as it uses DMA to 
   replay samples and BLITTER for animations as well as STe colors for fadings, 
   still it runs on bare STf tho maybe a bit slower.
   
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

   PLOT :
 
 "Want to last  longer in bed ? Need  some viagra, cialis, valium or  god knows 
 what other kind of drugs?" These days most mailboxes are invaded by such nasty 
 spams... Today YOU have a  chance  to fight the  pills invasion  and keep your 
 system clear from all these threats ! But you'll have to be fast, VERY fast as 
 only true fighters can prevent the seemingly unstoppable spreading of coloured 
 pills. 

  
   COMMANDS :
 
 1 player mode only needs arrow keys to move around and spacebar to swap/delete 
 pills but you can also plug a joystick or jagpad to play thru the whole game.

 In 2 players mode you have no choice tho as player 1 will have to use keys 
 only while the other player will have to use a joystick or jagpad.

 
   GAME MODES :
 
 POOZ offers a rather wide range of modes you are  truly invited to visit, esp 
 if you plan to unlock * all * goodies :) Be it alone or with a friend, we are  
 proud to offer you a variety of ways to kill pills !


   MAIN MENU :

 Simply use keyboard or joystick to move  around the various  sections offered. 
 As you go below the last one, as small arrow will appear, meaning that you can
 leave the game. Scores or unlocked items are automatically saved to a pooz.dat 
 file that you should  NOT delete unless... you feel  like losing all scores of 
 course :( In the main game, you can use ESC to  quit or 'P' for PAUSE tho this 
 last key is DISABLED in Time Attack for understandable purposes.  
 
   
 > 1 PLAYER 
   --------
 
 * CONTINUAL  is the basic  game. Move your  player on  the centered grid and 
 prevent pills from reaching you as long as possible !! If you face a pill of 
 the same color then 'space' will delete it from the board. Otherwise you can 
 swap this  color and  use it to  delete  another pill of the  right color. A 
 counter is displayed on the upper left part of the screen and shows how many 
 pills need  be deleted before you  reach another  level (as indicated on the 
 upper right part). As you reach the quota, the game speeds up hence adding a 
 challenging difficulty. That's when we'll see how good you are :)

 
 * LEVEL : if you feel like adding more spice to the original game, you can go 
 for this option as you  can set speed  and pills height  when game  starts. A 
 harder challenge that only talented poozers should be able to face :)

 
 * TIME ATTACK : unlike other modes here the grid is already filled with pills. 
 You are then given limited time (90 seconds as a start) to  delete the special 
 pills, being  the * white * ones. Easy, isn't it ? Sure but  next level brings 
 another board with  6 pills, then 8  and so on... Time  will get a  bit longer 
 later as you'll need at least 2  minutes when it comes  to delete 10 pills and 
 more ! Remember that when you manage to complete  ALL  levels, you'll unlock a 
 very nice goodie :)

 
 > 2 PLAYERS 
   ---------
 
 * TEAM : no surprise, now you have 2 cursors on screen ! Your goal is still to 
 delete as many pills as possible with no time  limitation. However you have to 
 remember that once too many pills  reach the centered grid, game is over. This 
 mode mostly plays like 'continual' as described above, tho I would like to add
 that you can swap or delete pills *THRU* the  other player, in other words you 
 don't have to face DIRECTLY a  pill to be able to act on it. Good to mention I 
 believe :)
 
 
 * VERSUS : if you goal remains  unchanged, competition  between players is now 
 raging ! Note that the  first player  can only delete  the pills located above 
 and below while the second player can only  delete pills on the left and right 
 sides. Still it is STRONGLY recommended that you 'steal' colors from the other 
 player to delete  your  own  pills. Every time  you delete  one pill it spawns 
 another one on the opponent board. Hmm, nasty !!
 
 
 * COMBO is undoubtedly the trickiest mode ! Before reaching the arena, you are 
 prompted to  choose how many  chains of  X  pills  you want  to reach. Say for 
 instance that  you go for  4  chains of  3  pills. Then  the first  player who 
 manages to delete 3 pills in a  row gets  one chain and so on. BEWARE : if you 
 directly put two pills of the same color in  touch, you delete them ! It means 
 that you'll have to be VERY smart  to swap pills and delete them ONLY when the 
 required number is reached ! I guess it's gonna take you some time to get used 
 to it as this is the most challenging part of the game !
 
 
 > THE LAB
   -------
 
 Being cool guys we decided to reward hardcore gamers with a few sweeties :) To 
 unlock most of them you'll only need to score a decent amount of points in the 
 various sections. The first cards won't be hard to unlock, others may be a bit 
 trickier but I swear that this is worth it ! As you reach the required score a 
 message will be  displayed, inviting you to  visit the LAB. Of course unlocked 
 cards are saved to disk so that you won't have to unlock them again. There are 
 9 cards and I can tell you that while  some are only funny artwork, at least 3 
 of them are a true feast ! But you'll have to find out about it yourself :) 
  
 
 > CREDITS
   -------

 As you can guess this screen mostly displays the boring "who did what" things
 as well as a few greetings to the people  who have helped out and also shouts 
 to our Atari fellows.
 
  
 > RULES
   -----
   
 These are ingame explanations, a bit like what I am  currently writing except 
 that you'll enjoy a few animations as well. Please note that you can use left 
 and right arrows to move  to the previous  or next page or 'space' to go back 
 to the main menu.


 > MISC
   ----

 Best regards fly to Earx and Grey for their moral and active support in this
 project ! We  also  need to thank the volunteer  betatesters who brought  us
 feedback, suggestions and comments : GGn, TT Teclado, Strider and Marcer.
 
 I (Cooper) want to send  a huge thanks to my 3 slaves (Exocet, STS, Dma) who
 kicked my ass to finish  this damn game :)  Thanks to you for  all the great
 work you did for this game mates !

 My second thanks are sent to Reservoir Gods : I'm really admirative  of  all
 your games, and it was really  motivating to  try to  reach the "RG-Quality"
 (even if i still must work my way of coding, and my skills :)))   

 It was my first real  game, and now  i know what  mistakes i should avoid to
 do in my next prods...

 Now for general greetings, I (STS) say hi to :

 AdamK (for the nice time spent talking on irc)
 Alive Team (keep it up Heinz and Chris !)
 Checkpoint (rumours say that Defjam is back ?)
 Cream (don't give it up Ultra)
 DHS (for the many prods, support and unique website)
 Dune (waiting for your next release and don't let My Galaxy die please !)
 Ephidrena (Nerve is really some nice person)
 Evolution (I want to see what CT60 guts are made of)
 Gwem (maxYMiser rocks and I love your tunes)
 Lineout (eargerly waiting for the next prod and party)
 Mjj Prod (because we still love you :)
 Mystic Bytes (waiting for some demowise signs from you)
 Nature (CT60 will feast on your creations)
 Paradize (I want to play Nuclear Waste Dump soon)
 Paradox (cool STe demo, please stay on the ST)
 Reservoir Gods (we can do games too ! :)
 Sector One (great tunes you did for us Dma)
 tSCc (namely Ray for creating so many wonders)
 Yescrew (Swe is such a friendly pal)




 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 Some boring history spreads here : at  Outline  2004 Cooper showed Exocet and I 
 what he had done so far and  we decided to redo most  gfx to bring our best. We 
 didn't know  that it would take  us that long  since more  than one  year and a
 half has gone by  already ! Above  all we wanted to bring the  BEST  quality we
 could and surely it implied more work than  planned but with talented guys like
 DmaSc, Exocet or Cooper you couldn't expect less. We hope that you'll enjoy the
 final result and be grateful enough to send us some feedback.
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 DISCLAIMER : this game  has been successfully  tested on most ATARI computers,
 sure we didn't  give it a try on  emulators or coffee  machines so that if you 
 face a nasty bug - on the real thing - you are invited to flame us asap ! Note 
 that if you get drug addicted after  playing the game  or if your dog suddenly 
 dies... it's none of our business !

 STS signing off