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Nightfall by Foundation Two

                                 NIGHTFALL
                              ---------------
Peace reigns throughout the galaxy. All numerous species of the universe
live together peacefully. Only on a small isolated planet on the edge of
the galaxy lives a race who doesn't know better than to fight each other
since the start of their existence. As this race, known as human, cannot
be convinced of their senseless doing, the Grand Council of the galaxy 
has decided to leave the humans to their fate until they anihilate 
themselves. The players mission is to accelerate this fate.


1. INTRODUCTION
---------------
   Nightfall is a strategy game for one to eight players. Instead of a 
   human player the computer can simulate this role. The game is divided 
   in turns in which every player makes his move once. The objective of 
   the game is, by placing, attacking and moving armies, to fullfill a 
   mission.


2. HARDWARE REQUIREMENTS
------------------------
   You will need an Atari ST/STE/Falcon with at least 1MB RAM and a colour
   monitor (VGA/RGB) for Nightfall. The game is played via mouse but 
   shortcuts via keyboard are also possible.

                              ---------------

3. SEQUENCE OF PLAY
-------------------

3.1 GAME START
    Start the game by a double click on NIGHTFAL.PRG. The monitor screen 
    will turn black for a while after the Solution logo. After that the 
    intro starts. It can be exited by pressing the left mouse button.
    After the intro you are in the option menu (chapter 4) where you can 
    choose the players or computer players (chapter 5). Now the order of 
    the players will be selected and every player will be given his mission 
    (chapter 6).
    After that you can configure an analysis file (chapter 7).


3.2 TURN SEQUENCE
    Every turn is divided into placing armies, conquering countries and 
    distributing armies. Select a country by clicking on it on the map. The 
    possible countries for this action will be blinking. 
    During a turn the map can be shifted via keyboard (chapter 9) or by 
    using the arrow symbols on the right hand side. The countries on the 
    map are in the colour of the player to whom they belong. The amount of
    armies are shown in the boxes next to the countries.


3.3 PLACING ARMIES
    The amount of the armies to be placed are shown on the bottom of the 
    screen. Here you can also choose how many armies you want to place in 
    one go. Armies are placed by clicking on the country in which you want 
    them.


3.4 CONQUERING COUNTRIES
    In this phase there's the opportunity to conquer other countries. First,
    you choose the country from where you want to start the attack. This
    country needs more than one army. The choice can be deleted by pressing
    Undo. Choosing a country to start an attack is impossible if all 
    neighbouring countries are already in the possession of the player. 
    This choice is also shown at the bottom of the screen. The owner of the
    attacked country now has the possibility to retreat depending on his
    tactics. Should he choose a fight then this will be carried out 
    afterwards. If the attacker wins, he can then move armies into the
    defeated country.


3.5 MOVING ARMIES
    Armies can be rearranged in the last phase. First, select a country
    from which to withdraw armies, then the destination country, finally
    the number of armies to move. The two countries do not have to be
    adjacent to each other as long as they are connected via other 
    countries owned by the player.


3.6 RECRUITS
    Recruits are armies which can be used in the next turn. You get them 
    by owning countries, owning continents and winning battles against the
    enemy.

                              ---------------

4. OPTION MENU
--------------
   Here you can set up parameters which are valid throughout the entire 
   game. These parameters will not be saved when you save the game.


4.1 NEW ARMIES PER COUNTRY
    This parameter dictates the amount of armies you get for each country
    you own (except for the first turn). For example: If you select 0.2
    and you own five countries you will get one army. (0.2 x 5 = 1)


4.2 NEW ARMIES IN THE FIRST TURN
    Here you decide how many armies every player gets for his first turn.


4.3 COMPUTER PAUSES
    Computer pauses are active when there are news messages from a computer
    player. After every message there is a pause. You can set up the 
    length of the pauses via the arrow symbols. A pause will occure ie
    between the message "xyz occupies Argentinia" and the message "xyz 
    recruits 2 Armies". 
    With the button at the beginning of this menu you decide whether the 
    relevant country should blink or not. The game runs faster with this 
    option deactivated.


4.4 BATTLE PAUSES
    Pauses occur in battles in which at least one human player participates
    and one or more armies are defeated.


4.5 SCROLLING NEWS, PLAY SAMPLES
    These functions have the same meaning as the button for the computer 
    pauses. The game runs faster if the messages for the computer player 
    are not scrolled and the samples are not played.


4.6 HISCORE
    The hiscore can be viewed here. Hiscore tables can be combined, ie if 
    you have a friend who also plays Nightfall you can combine both hiscores.


4.7 ANALYSIS FILE
    Saved files can be analysed at a later date. (more in chapter 7.1)


4.8 LOAD GAME
    A saved game can be called up. The game then starts at the point where 
    it was previously saved.


4.9 CONTINUE
    With this you get into the player choice menu.

                              ---------------

5. PLAYER CHOICE MENU
---------------------
   In this menu you can see the players head in the top left corner. It can
   be altered with the arrow symbols next to the text "Face". Right of the
   picture there is a block which either shows a computer or a note pad. 
   This block shows whether the player is operated by a human player or by 
   the computer. By clicking on the button "human" and "computer" this can
   be changed. The chosen option is greyed-out. Beneath the block there is 
   a coloured bar. This colour symbolises the player on the map and can be 
   altered through the arrow symbols next to the text "Colour".
   The players name can be entered into the red box under the colour bar. 
   Click on the box to edit the name. Adjacent to it is the box "Next". 
   With this box you conclude the choice of options for the current player.
   The box "Continue" concludes the entire procedure and you go to the 
   selection of the order of the players.


5.1 PLAYER OPTIONS
------------------

5.1.1 LONG PLAYER NAMES
      This option has influence on the analysis file only and you can enter 
      a name of a player which has more than 6 letters. 


5.1.2 TACTICS
      Click on one of the boxes 1 to 8 and the settings of the current 
      player are replaced by the settings of the chosen player. You can 
      only click on numbers which are white.


5.1.3 RETREATING IN BATTLES BETWEEN HUMANS
      If this function is activated you can retreat from an attack by a 
      human player.


5.1.4 RECRUITING % - HUMAN V HUMAN
      Here you can decide how many % of the armies which were defeated in 
      a battle human v human can be recruited afterwards.


5.1.5 NUMBER OF OCCUPYING ARMIES
      This option decides how many armies can be moved from the attacking 
      country into the newly conquered country.


5.1.6 LENGTH OF ACTION IN DAYS
      You decide how long an action will take and you have 360 days time 
      per turn. If the time runs out or the remaining time is too short to 
      fullfill the chosen option, the turn is finished.


5.2 COMPUTER OPTIONS
--------------------

5.2.1 TACTIC
      There are preset tactics for all 8 faces. Each of the eight computer 
      players has their own prefered tactic. By clicking on the numbers 
      1 - 8, with the left mouse button, you can change the tactic that 
      that player will use. Clicking the right button activates the already 
      selected tactic. You can click on the white numbers only.


5.2.2 RECONQUER CONTINENTS
      You have the choice between:

        -Person
         The computer will attempt to reconquer a continent if a human 
         player captures one of the countries in it.
        -Person/computer
         As above but the computer will also attempt to reconquer if a 
         computer player captures one of the countries.
        -None
         The computer will not neccessarily attempt to reconquer if one of 
         the countries is captured.


5.2.3 NUMBER OF OCCUPYING ARMIES
      Dictates how many armies the computer player can move from an 
      attacking country into a conquered one.


5.2.4 COMPUTER RETREAT
      If activated, the computer can retreat if attacked.


5.2.5 COMPUTER RECRUITS %
      Dictates the percentage of armies the computer player recruits. Ie, 
      80% means the computer player recruits 8 of 10 armies he defeated in 
      the previous battle.


5.2.6 OPPONENT RETREATS
      If activated, the opponent can retreat.


5.2.7 OPPONENT RECRUITS %
      Dictates the percentage of armies the opponent recruits.


5.2.8 HUNT
      With this very important option you decide whether the computer 
      deliberately attacks human players or not. There is a choice between:

        -Countries + continents
         The computer will attack countries of human players first. When he 
         has conquered a continent he will then choose a continent for the 
         next attack in which a human player owns a neighbouring country.
        -Countries
         As above but without the choice of the continent.
        -None
         The computer will not prefer attacks against human players.

                              ---------------

6. MISSION CHOICE
-----------------
   Mission groups can be activated/deactivated. The mission will be 
   randomly selected from the active groups. 


6.1 MISSION: DESTROY
    The co-player (computer or human) who has been selected has to be 
    destroyed.


6.2 MISSION: CONQUER 2 CONTINENTS
    Two continents will be selected which the player then has to conquer.


6.3 MISSION: CONQUER 3 CONTINENTS
    As above but 3 continents this time.


6.4 MISSION: CONQUER *_* COUNTRIES
    A number of countries, between the two chosen numbers, have to be 
    conquered.


6.5 MISSION: CONQUER THE WORLD
    All countries have to be conquered.


6.6 MISSION: POINTS
    You must achieve the displayed number of points.

                              ---------------

7. ANALYSIS CONFIGURATION
-------------------------
   Content of the analysis file are changes which occur on the map. With 
   this the game sequence can be reviewed. In the menu are following 
   choices:

     -File name
      On clicking on the red box in the top right hand corner the file name 
      can be entered under which the file is saved.
     -Date field
      Enter day/month/year in which the game takes place.
     -Save
      If the button in front of this text says Yes an analysis file is 
      produced and the game sequence will be saved.
          ** ATTENTION: Make sure the drive you choose exists and there is
                        enough space on the disk ! **
     -Drive
      Selects the drive to be accessed.


7.1 VIEW ANALYSIS
    By selecting analysis, you can view the statistics.

                              ---------------

8. EXTRA FUNCTIONS
------------------
   If it is a human players turn, he can get into a menu by clicking the 
   right mouse button and decide between various options:

     -Quit to Tos
      Quit Nightfall and go to desktop.
     -Undo
      In most cases pressing Undo will cancel the previously selected 
      action.
     -Save game
      Attention: Pressing Cancel can cause the programm to crash.
     -Extra player
      An extra human player can join the game. He has the choice of taking 
      over a computer player or he can be randomly allocated countries. The 
      "No. of  armies" decides how many armies start on each country. 
     -Less player
      A player can leave the game. He can either be replaced by a computer 
      player or his countries can be randomly distributed among the 
      remaining players.
     -Mission
      Shows the allocated mission.
     -New game
      Ends the game and goes to the main menu screen.
     -Hiscore
      Shows the hiscore table.
     -World map
      Displays the world map with the choice of the following information:
        Distribution of armies.
        Number of times the country has been conquered.
        Number of times the country has been successfully defended.
        Number of armies 'killed' in each country.
      All of the information for a country will be displayed if you click
      on it.
     -Quit phase
      This finishes the phase. 
      Note- You cannot finish the allocation phase if you still have armies
      to distribute.
      (Sequence: Allocate, attack, redeploy.)
 
                              ---------------

9. KEYBOARD SHORTCUTS
---------------------
   Instead of calling up the extra functions by the right mouse button, 
   you can reach them via keyboard. You can also move the map with the 
   cursors.


            |       KEY        |      FUNCTION      |
            |------------------|--------------------|
            | t                | Quit to TOS        |
            | Undo             | Undo               |
            | s                | Save game          |
            | m                | Extra player       |
            | w                | Less player        |
            | a                | Mission            |
            | n                | New game           |
            | h                | Hiscore            |
            | k                | World map          |
            | g                | Quit phase         |
            | Cursor up        | Map up             |
            | Cursor down      | Map down           |
            | Cursor right     | Map right          |
            | Cursor left      | Map left           |



10. VALUE OF CONTINENTS
-----------------------

            |    CONTINENT     |EXTRA RESERVE ARMIES|
            |------------------|--------------------|
            | South America    | 2                  |
            | North America    | 4                  |
            | Africa           | 4                  |
            | Europe           | 6                  |
            | Asia             | 6                  |
            | Australia        | 2                  |



11. CONNECTIONS
---------------
    A few countries have connections to other countries which are not 
    obvious on the map:


            |    CONTINENT     |      COUNTRY       |  CONNECTION TO  |
            |------------------|--------------------|-----------------|
            | Australia        |  Philippines       | Thailand        |
            | Australia        |  Indonesia         | Thailand        |
            | North America    |  Alaska            | Siberia         |


**************************************************************************