Out Of Style [final] by Storm Studios [web] & HellBender Group [web]
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_\\ //_
| s t o r m p r o d u c t i o n s |
| |
| a n d |
| |
| h e l l b e n d e r g r o u p |
| |
| -= O U T O F S T Y L E =- |
| [CC'000 version] |
| |
| -------------------- |
| They did it again: |
| -------------------- |
| // They Geltorn...................code |
| // They are FatCrazer..........code,design |
| // They are so Red..................3d models |
| // They are so evil Yuran G.................2d art |
| // They are so evil ... Dr SCSI..................music |
| // They are so evil iCE DraGon..............2d art |
| // They are so NUR 5D..................2d art |
| // They are Deeno....................music |
| // They V.exeR....................help |
| |
| --------------------- |
| You will need this: |
| --------------------- |
| ÜÜ Minimum requirements: |
| ÞÛÛÝ ~~~~~~~~~~~~~~~~~~~~~ |
| ÞÛÛÝ 1 eye, 1 ear '-( |
| ÞÛÛÝ Artistic taste |
| ÞÛÛÝ PC or any compatible system |
| ßß DOS-compatible operating system |
| ÜÜ Soundcard |
| ÛÛ Videocard |
| |
| Best viewed with: |
| ÜÜ ~~~~~~~~~~~~~~~~~ |
| ÜÜÜÜÜ ÛÛ 2 eyes, 2 ears 8-) |
| ßßßßß ÛÛ Love to demos |
| ÛÛ Pentium 200+, MMX |
| ÜÜÜÜÜ ÛÛ VESA 2.0 |
| ßßßßß ÛÛ Good soundcard |
| ßß 16Mb of RAM |
| |
| ------------- |
| We used it: |
| ------------- |
| XMPlay 1.6 |
| Titan 1.1.0 |
| Watcom C++ 11.0 |
| ÜÜÜÜ ÜÜÜÜ Watcom IDE by Dolphin Software |
| ßßßß ßßßß OpenPTC/DOS 2.0.8 |
| ÜÜ IMS 0.6 |
| ÛÛ Fast Tracker II |
| ßß Adobe Photoshop 5.0 |
| ÛÛÛÛÛÛÛÛÛÛÛÛÛÛ Autodesk 3DStudio Release 2 |
| ÛÛ ÛÛ ÛÛ DOS Navigator 1.50 |
| ÛÛ ÛÛ ÛÛ Necromancer's DOS Navigator 2.03 |
| ÛÛ ÛÛ Microsoft Windows'95 OSR 2 |
| Microsoft Windows'98 2nd edition |
| Paintshop Pro 4.10 |
| WinAMP 2.61 |
| |
| -------------- |
| We love you: |
| -------------- |
| Groups: |
| ~~~~~~~ |
| Y SandS, UniVerse, Neon Ray, T-Rex, |
| OOO Proxium, Hellbender Group, DDT Ent, |
| U Virtual Illusions, Bytefall, ANDESA |
| Soft, Hellraiser Group, Throb, Power |
| A Flower Crew, Accept Corp, Energy Crew, |
| RRR Cyclonus, Looker House, Extreme, |
| E Razzlers, Thermal Collapse, Secular, |
| Galza, Digital Reality, Sigma Group. |
| T Blasphemy, Doomsday, Orange, Nomad, |
| HHH Bomb!, Haujobb, Tpolm, Hugi Royal |
| E Family, Purple, Trauma, Sunflower, |
| TRSI, Loveboat, DCS, Nerve Axis, |
| B Byterapers, CNCD, Exceed, Future Crew, |
| EEE Gods, Halcyon, Immortals, Noice, Razor |
| SSS 1911, Orange Juice, Scoopex, The Black |
| T Lotus, Wilby Team. |
| |
| O PC scene: |
| F ~~~~~~~~~ |
| Programmer, Windsurf, Greendrug, |
| T SunmaN, DoubleStar Labs, Euggie, Royal |
| HHH Ghost, Madminder, Tier, Asman, Dr |
| E Longman, Mr Dsteuz, FastShadow, |
| SnowCat, Tarh, Manwe, Tangerine, |
| B Warhawk, NoobSaibot, AgentOrange, Flux, |
| EEE IceDragon, Skibo, deeno, WhityJett, |
| SSS Corpse, Iron_Lung, ShereKhan, Sprocket, |
| T Diti, Jager, Dark Templar, McFly, |
| YoYoshka, DataStorm, Monster, Adok, |
| Random, Trouble, Antares, EvilLex, |
| Prizrak, Unreal, Night_, Sketch |
| Rimanez, Zmej, V.exeR, Slash, Seltorn, |
| Spock, Nap, Brothomstates, Tim Baga. |
| |
| ZX scene: |
| ~~~~~~~~~ |
| KSA, CopperFeet, Welcome, ZX-Shadow, |
| Phone Sane, Visual, Flying, Terror, |
| Wolf. |
| |
| AMiGA scene: |
| ~~~~~~~~~~~~ |
| XPEh, GDM, Shin, Ghandy, Sane, Hurtman |
| Joe, RDC, Ganja, Exploder, Visual. |
| |
| Our nonscene friends: |
| ~~~~~~~~~~~~~~~~~~~~~ |
| Taisia, Lomiel, Julia Lopuhina, Miranda |
| The Moonmaster, Count Strahd, Altis, |
| Morgrim, Rasler, Deathmaster, Theodor, |
| Kiv, [crz], Craze, Muxel, SubZer0, |
| Arsenium, Kanst, Sanya. |
| |
| -------------------------- |
| Some words from authors: |
| -------------------------- |
| |
| FatCrazer (I was writing this during the creation of demo): |
| |
| Uhm. Idea of this demo came to my mind long time ago, even directly |
| after CC'999. We wanted to create killer demo with lots of funny stuff. We |
| tried to create funny demo some time before Bytefall'99, but had failed. |
| We even started our production and made some parts of demo. Then |
| everything stopped. You know... Lots of time before party... Lazyness... |
| So it is 31 July. =) It is nearly CC'000, but demo is still not ready. |
| So idea of funny demo flew away, and now we are creating demo with the |
| same name ("Out of Style"), but with totally different style - it is mix |
| of RipRap by Exceed and Kkowboy,Moralhardcandy,LouisLane. It is very hard |
| to separate last three demos, cause their style is completely the same... |
| By the way - it is our first attempt to create demo with our new coder |
| Geltorn. So biggest part of awesome code will be his. I am doing design |
| and composing demo out of Geltorn's 3dengine, some of his killer effects |
| and my own suxxxy stuff. |
| Yuran G and Red had joined our democreation project yesterday. It is |
| great, because they are really great at their jobs! Oh, I forgot |
| something... Music was composed by Dr SCSI. I think that it fits demo's |
| style, but needs to be reworked a bit. I will do it later... |
| Damn. First part of demo is too slow... 19fps. And it is so on Celeron |
| 500. But I think, that I should blame not only my shitful code, but also |
| slooooow videocard - S3Trio64 rulez forevah! =) Heard from Geltorn, that |
| demo works faster even on Celeron 333, but with TNT2. Heheh. |
| Showed first part to Yuran G and Red. Yuran wanted to make it more |
| stylish, and Red liked it like it is. He brought me first 3d model - |
| stone. |
| New idea emerges... We shouldn't make demo from middle parts - it is |
| very hard to combine different parts then. So creation was begun completly |
| from scratch and design is now made from beginning, part following part. |
| Ok. It is 7th August. Two parts of demo are almost finished. We are |
| working too slow... That sucks... I'll try to kick lazy graphician's |
| asses. Good news is that demo looks fine, it has it unique style. It is |
| not like our previous works (Realm of Inside, Maxidemo). Thanks to V.exeR. |
| He is trying to make me work harder by showing me his funny demo - |
| 'X-Bytes II'. |
| It is 11th August. 6 parts are nearly ready. It has almost no design we |
| will do it later. Now it is important to finish demo, to see whole work. |
| Hope to do it as soon as possible. Met Ice Dragon/Hellbender today. He is |
| willing to help us with art. It is great - his dudes are awesome. BTW, we |
| have 214k of code =) It rocks =) |
| Naaaaah. Some pieces of Geltorn's code were made for 16bit modes, and |
| some for 32bit. It sucks. It is hellish to make them work together. I |
| blame the day I started coding this demo =)~ |
| Again and again I am crying about our slow progress. 1 part in 1 day. It |
| is as slow as a tortoise. And this parts don't have design. We need 3 days |
| to design demo. Daaaaaaaaamn.... :-E |
| It is 12th August. New 3d part created. Still needs to be polished - |
| wire part of visuals is buggy. I am waiting for Geltorn to fix it. |
| Early morning 13th August. Inserted new part. It is transparency flat 3d |
| field of stuff. Looks good. Red visited me yesterday. He enjoyed my |
| progress. Now I shall make 'bright' part of demo. It is getting nearer and |
| nearer to the end. I am happy :] But doh... I NEEED to sleep :[~ |
| 1:00. 15th August. Demo looks fine. Now we need to design it. There are |
| no ideas for 'bright' part. It looks unfinished. Damn. Yuran is ill. |
| Daaaaamn. And I have lost my InterNet connection. Daaaaamn. :[~ |
| 15:58. 16th August. Got pictures from Ice Dragon. Great art. It will be |
| used in demo. I am designing it now. I wait for remade music from |
| IceDragon. Demo will be not so suxxy... maybe :] |
| 18th August. Nearly partytrip. :] 60% of demo is finished, still we |
| don't have music. But we have full day, cause our train starts at 1:55 |
| 19th August. Dooohh... }8-P~ |
| 18th August 16:52. 90% ready. No music. HBG's site is not working. Mail |
| with music was lost in cyberspace 8-E~ Now I will finish music... :-[~ |
| 18th August 19:00. 100% ready :-[~ Damn... X-( |
| |
|__ NFO written by FatCrazer/Storm Studios, ASCII by Skibo/Hellbender __|
//______________________________________________________________________\\[ back to the prod ]
