pouët.net

Zwischenraumhypnose by T$ [web]

Zwischenraumhypnose

A 4k intro for 0a000h coded by T$ (ts@deinmeister.de)

Requires DirectX8, 3D graphic accelerator + Soundcard
Initialization can take some time on slower CPUs

Files included:

The following versions use 32bit color depth, 32bit z-buffer and 16bit textures:
0a4k_640x480x32.exe

The following versions use 32bit color depth, 24bit z-buffer and 16bit textures:
0a4k_640x480x32D24.exe
0a4k_1280x1024x32D24.exe

The following versions use 32bit color depth, 16bit z-buffer and 16bit textures:
0a4k_800x600x32D16.exe

The following versions use 16bit color depth, 16bit z-buffer and 16bit textures:
0a4k_640x480x16.exe
0a4k_800x600x16.exe

The following version uses 16bit color depth, 16bit z-buffer and 16bit textures
and renders on the second display adapter:
0a4k_640x480x16_2ndcard.exe


The following color modes are used:
Display format : X8R8G8B8 or R5G6B5
Z-buffer format: D32, D24S8 or D16
Texture format : R5G6B5

Not that some cards use X1R5G5B5 rather than R5G6B5 for 16bit rendering.
In this case, try using the 32bit version instead.