Lost Dimension by Altair

                   _.odOl l                    l lObo._
                 .dP'   l `oooooo.      .oooooo' l   `Tb.
               d$'      `oooooo. l      l .oooooo'      `$b
              H$               l !      ! l               $H
             +oooooooooo       !          !       oooooooooo+
            .yyyyyyyyy l      -= KHAOS II =-      l yyyyyyyyy.
            d$$$b    1 l       i          i       l l    d$$$b
            $$$$$b._ 1 l       l i      i l       l l _.$$$$$l
            $$$$$$$$$$ $$$$$$$$$ $$$$$$$$ $$$$$$$$l (c)blue'99

                   - = L O S T   D I M E N S I O N = -


   as you probably noticed, this is our second 4k intro, and indeed this is
the sequel to the first one - 'khaos?'. we think that it's even better and
more interesting than the first one and we hope that you will share our point
of view. lost dimension was finished in about two weeks including wonderful
party coding and we expect you to have just as much fun watching as we had
while preparing it. well, i won't give you more details here, just run the
intro and have your own opinion...


   yes, our intro has requirements. and these include:
         - i386 or higher processor (fast pentium *strongly* recommended!)
           i (blueshade) admit that this intro's code is terrribly slow, but
           mind you - it was size optimized - not speed optimized, so please
           forgive this 'little' inconvenience.
         - floating point unit commonly known as a coprocessor ;)
         - vesa compatibile graphics card capable of 320x200x64K banked mode
           (mode number 10eh). try univesa (univbe) if your card does not
           support this mode natively.
         - adlib compatibile sound card (if you want to hear our music)
           and when we say *adlib*, we mean *adlib* and not some *shitty* gus
           emulation. well of course a soundblaster compatibile card shall
           suffice (since it's usually 100% adlib compatibile). the last
           remark does not entirely apply to opti 931 chipset based cards
           which seem have a slightly different implementation of adlib
           standard. (or i have f**ked up something... doubtful anyway ;)
         - himem.sys loaded and a few megabytes of free XMS available
         - NO emm386 or similar progs! NO windoze, NO linux, NO os/2 ...
           all these restrictions result from a use of unreal mode (also
           know as flat-real mode) extender which can't be launched if a
           machine is in virtual8086 mode and sadly all environments
           mentioned above run dos in this mode. if you have pure dos, just
           try not to load emm386. if you have windoze95/98 try to run it
           in msdos mode. if you have NT, linux or OS/2 i think i won't be
           able to help you. maybe you should boot your machine from a
           dos/win95 floppy...

so to put it another way:

REQ: - 386+ (fast Pentium *strongly* recommended!)
     - FPU
     - VESA (320x200x64K)
     - AdLib - ! real one -> no emulation !
     - HIMEM.SYS + some free XMS (4MB)
     - *NO* V86 environment



                (c) MCMXCIX altair

         main code                  - blueshade
         adlib player code          - blueshade
         music                      - malfunction
         inspiration for 2d effects - viggith
         optimization support       - x/aeterna
         technical support on msx
         and 2dfx (cool ideas ;> )  - malfunction
         design                     - malfunction, blueshade
         shit-sculpting             - mainly malfunction this time ;> (iykwim)
         nfofile                    - blueshade

additional credits:
         unreal mode extender       - based on a code by Marcin Milczarz
         himem support              - based on code by NiX+Butterfly/MASSiVE
         624 com decruncher         - Kimmy/PULP
         apack com decruncher       - Jibz


hardware resources used:
         - blueshade's wonderful Am5x86/133 machine and peripheral devices
           (special appearance by hp dj320 printer here ;)
           (and even more special appearance by blueshade's great OPTi 931
            based soundblaster (in)compatibile card, which seems to have
            its own opinion on the FM modulation... ;)
         - malfunction's superb Pentium MMX/225 computer + peripherals.
           (special appearance by malf's malfunctioning HD docking device ;)
         - virtually blueshade's notebook used to override OPTi chipset's
           interpretation of malfunction's adlib tune and also as an
           irreplacable party-coding machine with shitty display
         - Seagate ST3290A HD - data transfer medium
         - TDK 1.44 MB disks - secondary data transfer medium
         - Chicane's 'far from the maddening crowds' CD - audio entertainer
         - Koto's 'Masterpieces' CD - audio entertainer
         - some other music MC's+CD's+MP3's - secondary audio entertainers
           (Grid,Laserdance,Koto,Jarre,Utah Saints and more)
         - malfunction's and blueshade's fridges - fuel-for-flesh dispensers
         - Warka Strong Beer - universal mind boosting beverage
           (btw: a can falling on to a pavement from the sixth floor at 3a.m.
           emits a really nice sound - i only wonder if my neighbors share
           this point of view ;)
         - and of course blueshade and malfunction themselves ;>

software resources used:
         - 'amusic' adlib tracker
         - blueshade's amusic to our-own-format converter
           (lotsa hardcoding and shit-scultpting in this one - hi malf ;> )
         - borland's tasm+tlink
         - '624' cruncher by Kimmy/PULP and/or 'apack' cruncher by Jibz.
           (btw: apack beats 624 at somewhere around 2.5K, below this level
           624 is better. thus, eventually, apack was used since we're at 4K)
         - dos navigator
         - help pc


            przemyslaw idzkiewicz, ul.polaka 1/39, 02-777 warszawa, poland
            slawomir bubel, ul. szolc-rogozinskiego 17/57, 02-777 warszawa,
            poland, (malfunction@bigfoot.com)

   we accept both critics and praise ;)


final words:

   to end this file, we would like to greet the following:


thank you, and good bye.