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The Stone Pavilion by Collapse [web] & Excision

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PRODUCT: The Stone Pavilion

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:: Credits ::

        - shash/Collapse  - code / design / sync / graphics
        - slack/Collapse  - music / add. sync / add. size optimizations
        - Merry/Excision  - music
        
        - gopher & pOWL      - 4klang
        - Blueberry & Mentor - crinkler
        - Ctrl-Alt-Test      - ShaderMinifier

:: Greets ::

     Genshiken, Bixo, Software Failure, Nocturns, Necrostudios, Spontz, 
    None,  Fuzzion,  Still, Accession,  Min&Merry, iq, unai,  Xernobyl,
    and all the  people we forgot, or haven't been to a party since the
    dark ages.

:: Comments ::
 
      shash: So, I've been working on this for a while, and it's 7am in
    morning after coding all night. Keep that in mind. I would like to
    thank Min, who answered some questions about path tracing in 4k when
    I started this project, and iq (and shadertoy), for some of the
    algorithms used in this 4k: without the insane ammount of shaders he
    created as a reference, creating this would have been WAY harder.
    About the 4k, it's basically a raymarcher with distance faded 
    reflections and one bounce of GI (with only 6 rays over an hemisphere,
    with a few hacks). As for performance, size restrictions made me undo
    some optimizations done while prototyping, sorry for that :( Hope you
    like it, it's been quite an interesting development :)
      
      slack: I think shash has done a really amazing job with this one,
    I hope people like it as much as I do :D. Now, time for another round
    of optimization. As a wise man once said to me, "we still have ten 
    bytes, let's add another effect" :D
      
        Enjoy more,
                shash/Collapse
                slack/Collapse
                         (04.04.2015)
 
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