pouët.net

Juice by Psychic Link

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                              J U I C E   v1.1
                              (the second act)
                       Copyright (c)1995 Psychic Link
                          Released 23 October 1995
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
                       JUICE came 2nd at Assembly '95.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

              This file accompanies JUICE v1.1 by Psychic Link.

    Psychic Link accepts no responsibility whatsoever for any form of loss or 
damage that may occur directly or indirectly as a result of this demo 
existing.  The user executes it at his/her own risk.   
    However,  if anything cool happens because of this demo,  then it's 
definitely due to us... :-)


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What is this so-called JUICE of which you speak?
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

     JUICE is a Demo.   It doesn't do anything other that what you see/hear 
when you run it.  It is a finished product in itself.  It is called a demo 
because it is a kind of demonstration of our skills at programming,  and of
the power of the your computer.
     Every year,  hundreds of demo coders from around the world gather in 
Helsinki,  Finland,  at an event called The Assembly.  There are various 
competitions,  which anyone may enter,  whereby the entries are shown on a
big screen,  and everyone present (about 3000 people)  vote on which they 
consider to be the best in each category.  
     JUICE came 2nd in the PC demo competition out of a total of 37 entries 
(I think).

     The graphics you see when you run JUICE are being calculated in 
real-time,  they are not a pre-stored animation.  Similarly,  the music is 
being mixed in real-time,  it is not just one long pre-recorded sample.
Because of this "real-time" nature of the program,  there is a limit to the
effects we can acheive,  and if you are used to watching computer-generated 
special effects in films,  then you may not be so impressed by JUICE because
it does not look as good in comparison.
     Only when you have tried to write real-time graphics code yourself do 
you begin to realise just what demos are all about.

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Detailed Coding Credits:
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

Statix:

  Utils:  Polygon routines for all screens,  Player/Tracker,  PMode
Screens:  Intro,  Credits,  Ducks,  Torus,  Rasters,  Vast,  Juice Pillar

S-Cubed:

  Utils:  Object Designer (for the Terrain screen)
Screens:  All plasmas,  Greets,  Terrain,  Tunnel,  Mbrot Zoom

ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

Music written by Skywalker using DisorderTracker 2.0 - our own tracker with 
lots of nice features like overlapping any-size patterns, 32 channels etc... 
The alpha version has been released - look out for it.  It's very different 
from normal trackers,  so try it - you'll like it...  (we hope)

And of course,  thanks to Tran for his PMODE interface.

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Comments
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
    The party version of JUICE was finished in a real hurry at the party 
place,  just before it was entered into the PC demo competition at ASM'95.  
It was adjusted to run properly on the big screen,  and also suffered from 
several bugs.  JUICE v1.1 is the version we would have released if we hadn't 
had the deadline of ASM'95,  and so it has fewer bugs,  better setup,  better
compatibility,  better syncing and is just generally better.

    We're not very happy with the state of this demo - we've got several half-
finished screens and there are some bits which aren't quite as polished as we 
would like, but lack of time, laziness and sleep deprivation stopped us from 
reaching true perfection. ;-) 

    We hope that you enjoy this production all the same, and that we can 
finally make some impact on the scene we've been trying to get into for some 
time! (seen ACT1? Exactly...)


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Hardware Requirements + Problem Solving
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
    The demo requires the following hardware to run:

 _ A VGA or compatible graphics system.
 _ A 386/486/Pentium processor
 _ 4MB RAM

    If you have problems getting the demo to run,  then you could try taking
the following steps:

 _ Remove all memory-resident software (e.g. Keyboard buffer extensions, Mouse
   drivers) from your CONFIG.SYS and AUTOEXEC.BAT files,  and then reset the
   system (a cold boot).  Note:  If you are using an Soundblaster 16 then you
   will still need to load the SB16 drivers if you want music.

 _ Remove any EMM/QEMM type memory managers and HIMEM.SYS,  and do a cold
   boot.  (The demo does NOT require HIMEM.SYS to run)

    If you want to start juice from a batch file (i.e. with no interaction)
just start it with any command line parameter. This will cause autodetection
of your sound card from the environment settings (ULTRASND and BLASTER).

    If none of it works at all,  then we are sorry,  but there is nothing you 
can do - short of taking the program to a friend who has a faster computer or 
one with more memory...  We have tested it on as many machines as possible,  
and have endeavoured to make it error-free and as hardware tolerant as 
possible,  but this is difficult,  as we do not have access to many PCs other 
than our own,  and those owned by our friends.  

    If the program does not run properly on your machine,  there is little we 
can do about it.  Please don't write to us just to complain,  or to seek 
advice in the event of the program seeming faulty,  as it will have no effect 
except to make us very depressed. 


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How to Contact us
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
   If you want to contact Psychic Link,  try one of the following methods:


  Internet:       S-Cubed / PL    sah32@cam.ac.uk         (best in term-time)
                   Statix / PL    statix@sv.span.com      (best in vacations)

       Fax:       S-Cubed / PL    +44-(0)181 767 6304     14k4 line

     Voice:        Statix / PL    +44-(0)181 876 3008     (weekends only)
                Skywalker / PL    +44-(0)181 876 5877    

Snail Mail:

  Statix / PL               Skywalker / PL              S-Cubed / PL
  6 Dungarvan Avenue        15 Daylesford Avenue        96 Streathbourne Road
  Putney                    Putney                      Tooting Bec
  London SW15 5QU           London SW15 5QR             London SW17 8QY

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The mega greets list
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

General greets:

Micro / Spinning Kids    - Thanks for feeding us.
Gimle / sYmptom          - We like the description of you in PC format ;-)
Blue Desire              - Hahaha!  So long,  suckers.
Steve Jones              - What's happened to ProActive Logic?
Kevin Bath               - Thanks for helping to give Demos a higher profile.
Assembly Organising      - Ahem... some prize money would be nice...
Valhalla                 - When's Fluid Motion 2? ;-)

ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Some personal greetings:

Statix greets:

- Optix (Mr. Scaramanga!) and Sandman of Valhalla, Gimle of Symptom, and the 
  guys at Bullfrog: Hello Chris (Oi! Killpack! Noooo!), Glenn, Tony, Peter, 
  John, Mark, Ben, Jay, Barry, Russell, Sean, Kevin, Ian and the rest... hi! 
- Hi to AVP, pHoolsgold, Oggie, David, Dr. Chandra, Philip, Ben, Wilbur, 
  Sophie, Sarah, Charlotte, Anna, Mahlina and Laura. Respects to all coders in 
  the PC scene... 
- A sad farewell to my eardrums.


S-Cubed greets:  

- All the cool demo-dudes I know....  ummm...  well Statix and Skywalker then.  
- All the cool people I've met on the internet,  like Yellowbeard,  Yankee 
  (why don't you mosey on down with me... )  
- All the cool people who might actually see the demo,  like FROG (when is 
  your next Falcon demo appearing?)  Alistair (I've still got your boxer 
  shorts...)  Adrian,  Tom (thanks for letting me use your computer)
- All the cool people who I once knew and haven't seen for ages,  who could 
  possibly see this demo in another life,  like Alex MacNaghten or Viri/Hutan.
- All the cool people who probably won't see the demo,  like Christine (send 
  me an e-mail if you can),  Sam,  Jenny & Kate,  Adam,  Georgina,  Miles,  
  Anne,  Angela,  Rachel,  Helen,  Alex,  Emily...   these demos are what I 
  spend my life doing.  So now you know. 

- Antigreets to all lame buttheads who play music too loudly at the party 
  place.


Skywalker greets:

- Everyone, including Blind Man Mcgee, Maz / Maz&Naz Ltd., Scab (aka DJ 
  Goldrush), Pleb, all my other friends and all musicians and coders on the PC 
  scene. Greets also to Nico (what happened?). 
- Antigreets also to lamers playing Gabba 24hrs/day at Assembly 95 while 
  others are trying to write decent music 3 metres away. Of course anyone 
  playing The Prodigy or other cool music very loud is excused. 

ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

    Many thanks to our families,  for putting up with us,  providing food,  
hardware,  plane fares,  and helping with general (dis)organisation... :-)

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Water buffalo
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

Aha! You have found the secret part in our demo! Just scroll down to the 
bottom of the file and stare at the dot... after a little time you will begin 
to notice a totally new effect. We call it boredom mapping:












                                      .











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                                                                       PL 95
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