pouët.net

Final Quasars by Brainlez Coders!

                          BRAINLEZ CODERS! PRESENTS:

                        - F I N A L   Q U A S A R S -   
                        
        
                      Turbo Pascal Work - Sliver 
                        Addit. Codework - Heap 
                        Graphic working - Sliver 
                    Musical Wonderchild - <whocares?>
                                Design? - Sliver 
            Module Player (ADNMOD 0.96) - Beta/A-Men 
                          

* DISCLAIMER *

        This material is not freeware. You are allowed to copy it without        
        restrictions for non-commercial use.                                     
                                                                         
        No payment of any kind may be charged for this product or any            
        combination of products or services including this product without       
        our authorization and official written license.                          
                                                                         
        Commercial use, especially the industrial manufacturing on any data      
        storage media and their distribution without the expressed permission    
        of the producer, is strictly prohibited.                                 
                                                                         
        This program or the data files contained therein may not be altered      
        or modified without the permission of the author.                        
                                                                         
        You take full responsibility for the operation of this software and      
        any consequences thereof. We, the creators, can not accept liability     
        for damages or failures arising from the use of this software. You 
        can't even blame god if this screws up. It's all your fault.                   


* THE STORY *

        Follow REPORT.TXT if you're interested how long it took to make
        this shit piece.

        If this is boring, remember that this is made just to be art,
        nothing special, only lots of colours and abnormal things. The
        effects this demonstration uses are found in late 1500's but
        we love the oldies.

        Code is written in TP7 (..surprisingly..) and is more than 10
        lines long. Graphics are drawn in DP2E. Music is composed with
        ST3. Everything what you see is realtime calculated so that's why
        this requires such a heavy processor to run. - the effects would
        have been faster but i lamely sychronized'em directly to the 
        patternrows of the module so that's why those isn't so smooth.
        (timersync is too fucking bore..)
                

* PROBLEMS? *

        First, remember our cute requirements (for 100% success):             
                                                                              
        Processor: i80486DX4/80Mhz                                            
                   DX/50Mhz or DX2/66Mhz goes _somehow_ too
                   i80386 is min. what is REQUIRED, but it won't be too
                   good on such a toy ;)
                                                                              
        Monitor:   100% VGA compatible                                        
                                                                              
        Videocard: Cirrus Logic or any other good one                         
                   (No trident please - Zeng _MAY suck a bit too but only
                    in some lame configs)            
                                                                              
        Soundcard: Gravis Ultrasound with atleast 512kb of memory             
                   SoundBlaster (2.0/16/whatever should work)                 
                   no sound (SHOULD work, but can't quarantee)                
                                                                              
        Memory:    Around 600kb's of conventional memory.                     
                   Use HIMEM.SYS for XMS so the module can be loaded          
                   into XMS memory and some conventional can be saved         
                   for other purposes. (750kb of XMS is required and          
                   when you're using SB for playback you'll need some         
                   EMS too)                                                   
                                                                              
        P: Synchronizing sucks or the demo just halts.                        
        S: You have WAY TOO SLOW computer or then there's a bug I haven't     
           found.                                                             
                                                                              
        P: Can't make it to work.                                             
        S: Try to avoid EMS-managers (such like EMM386, QEMM..) because       
           these may sometimes cause unexpected things. Of course you         
           need to have some EMS when using SoundBlaster, but who owns        
           such a thing anyway?-)                                              
           Or then you don't have compatible processor/VGA                                  
                                                                              
        P: It formatted my harddrive.                                         
        S: ups.                                          


        P: Windows'95 sucks ja on paska.
        S: so it does.
        

        P:
        S:


* THANKS *                                                                 
                                                                           
        Great thanks to <whocares?>, you made a great job with that music  
        which is played on the background. Without your music this production
        would have never come true.                                        

        If this demonstration doesn't support your sound device, please grab
        your best S3M player and play FINAL.BC! with it.
                                                                           
        Thanks to all demogroups/makers for making demos. Without you there
        wouldn't be the whole scene or any parties.                        
                                                                           
        Thanks to our pals and families for supporting us with a way or an 
        other.                                                             
                                                                           
                                                                           
* GREETINGS AND RESPECTS *                                                 
                                                                           
        TO EVERYBODY ON THE SCENE.                                         
                                                                           
        Special greetings and respects to MATT GROENING for creating such  
        an interesting cartoons :)                                         

        Everybody who were ABDUCTION'96 and of coz to the organizers of this
        marvelous(?-)) event.
                                                                           
        Greetings to all our sysop's and members.                          
                                                                           
                                                                           
* --- *                                                                    
                                                                           
        09/june/1996                                                        
                                                                           
        - "toivotaa ett„ se projektori v„h„ smootha(i(s t„t„.." - Sliver /bC!