pouët.net

BIXO by North South Demoscene Crew

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inercia05demoparty2018


TITLE: 		BIXO

TYPE: 		COMBINED GRAPHICS - WILD

AUTHORS:	cc2018
			EviL

SOFTWARE:	MAYA2018
			AFFINITY DESIGNER
			AUDACITY
			ADOBE PREMIERE
			ACID PRO

ABOUT:		Combined graphics entry for Inércia05 demo party 2018.
			Maya2018 for modelling, animation and render (playblast).
			Affinity Designer for graphics.
			Audacity for the sound fx.
			Premiere for post-production.

PLOT:
A comet crosses the Universe carrying its seed. Ahead is planet Earth approaching at full speed into the inevitable collision. A battle for survival is about to take place, a food-chain event of cosmic proportions is about to unfold.

NOTES:	

I used Maya 2018(trial) and Premiere(trial) versions and I hold a license for Affinity Designer(Mac).

Every sound was taken from Youtube´s free random sound FXs, the DnB beats are some fruity loops setups, the noise and final assemble were done with Audacity.
	
Took me around 40 hours to complete this short animation. Before started, I made myself some goals to achieve:

1 - Everything must be done with Maya.
2 - Animation must be linear.
3 - The camera viewport must be constantly at 60fps with all the final render settings on (realtime).
4 - Must be under 1 minute long.

I terribly failed all of them except the linear animation goal (Its a single camera shot).
The audio would be really hard to get using Maya. I had to do a lot of cut-paste which would take me a lot of time with Maya, but were super fast with Audacity.
I also tried to create textures using Maya's ShaderFX tool, but I it was taking me a lot of time generating some textures (the eye, earth, moon,...) so I decided to use Affinity Designer to draw textures and used a few internet images instead.
The post-production was super simple and I could have used Maya, but using Adobe Premiere was just straight forward... :P

Obviously the framerate was constantly lower than 30fps, but still quite fast to get the "feel".


The animation itself (Maya playblast) is just a bit over one minute. I had no storyboard, the animation was done on the fly.

I might move the whole production process to Blender in the future.