pouët.net

Deus Cervidae by Nuance [web]

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         ┌·┤DEMOLISHING THE SCENE SINCE 1991 ──────────── 30 YEARS├·┐ 
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                          └·┤www.NUANCE-FAMILY.de├·┘
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 │RELEASE├·────────────────────────────────────────────────────────────────---
 └───────┘

 DEUS CERVIDAE

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 │COMPO├·──────────────────────────────────────────────────────────────────---
 └─────┘

 64K INTRO

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 │CREDITS├·────────────────────────────────────────────────────────────────---
 └───────┘

  CODE/GRAPHICS/DIRECTION──────────────────────────────────────────────── PRO
  MUSIC ────────────────────────────────────────────────────────── NOISEFEVER
  GRAPHICS/DESIGN────────────────────────────────────────────────────── RAVEN
  CODE/GRAPHICS──────────────────────────────────────────────────────── WIDDY
  ADDITIONAL CODE───────────────────────────────────────────────────── TRIFOX
  ASCII/ANSI ────────────────────────────────────────────────────── NIGHTMARE

 ┌─────┐
 │TOOLS├·──────────────────────────────────────────────────────────────────---
 └─────┘

 Visual Studio 2019, Fruity Loops, Blender
 64Klang, hg_sdf, squishy, ShaderToy

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 │NOTES├·──────────────────────────────────────────────────────────────────---
 └─────┘

 A big thank you to:  
 ALCATRAZ for 64klang 
 MERCURY for hg_sdf   
 FERRIS/Logicoma for Squishy   
 IQ/RGBA for ShaderToy
                               

 First Time 64k
 First Time Raymarching
 No polygons were harmed during the making of this production!

 So here it is, our first 64K intro EVER! We really enjoyed making this 
 intro and it was a lot of hard work. The first time we ever tried raymarching
 but we had a lot of fun! 

 The lighting is truely volumetric + PBR with custom procedural textures. 
 
 The modelling was done manually. We felt like playing Lego :)
 
 The deer model is courtesy of public domain from the internets. We converted it
 to a 3D distance function (check Signed Distance Volumes if interested).

 The fractal shown in the end is a hybrid mandelbuld fractal, providing smooth 
 blends between different powers.

 For audio we used 64klang, a great software synthesizer by Alcatraz. Mad 
 props and shoutouts! We would have not been able to pull this off without 
 this one!

 We used hg_sdf by mercury for convenience and it provided us great shortcuts.
 Thanks again, especially to Las!

 We reused a few things from ShaderToy, fbm() and voronoise() obviously. 
 We try to give back to the community so stay tuned, we might release the 
 volumetric stuff soon on ShaderToy!

 Aaaaaaaand for squishy: What the fuck! This thing is superawesome <3 Kudos!

 Also thanks to friends and family for understanding our absence during a few 
 nights and weekends :) Thanks for all the critics and pushing us to make it
 look the way it is now. THANKS.
 
 References:
 No visual production would exist without references. So here's what we 
 found interesting and what inspired us during the  making of this intro 
 (really hope this list is complete):
 - The city scenes of Blade Runner 2049
 - Reeperbahn 2020
 - AKIRA (As reference goes this one probably: 
         https://www.youtube.com/watch?v=SlVFLagUs6Y), 
         especially the broken building scene. Pls let me know where this
         scene is from, i really enjoyed it!
 - American Gods
 - Probably more...

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 ANDY (de) ──────────────────────────────────────────────────────────── MUSIC
 BITBREAKER (de) ─────────────────────────────────────────── CODE + 2D-ARTIST
 CHOCK (de) ──────────────────────────────────────────────────────────── CODE
 COSMIC (de) ────────────────────────────────────────────────────── 3D-ARTIST
 EYESEE (de) ────────────────────────────────────────────────────── 2D-ARTIST
 NIGHTMARE (de) ────────────────────────────────────────── MUSIC + ASCII/ANSI
 NITRO (de) ──────────────────────────────────────────────────────────── CODE
 NOISEFEVER (de) ────────────────────────────────────────────────────── MUSIC
 OKEANOS (fr) ────────────────────────────────────────────────── CODE + MUSIC
 PRO (de) ────────────────────────────────────────────────────────────── CODE
 RAVEN (de) ─────────────────────────────────────────────────────── 2D-ARTIST
 SAGA MUSIX (de) ────────────────────────────────────────────────────── MUSIC
 SNIPER (de) ─────────────────────────────────────────────────────────── CODE
 TRIFOX (de) ─────────────────────────────────────────────────────────── CODE
 VIBE (ch) ──────────────────────────────────────────────────────── 3D-ARTIST
 WIDDY (de) ──────────────────────────────────────────────── CODE + 2D-ARTIST

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 │MEMBERS (in-active)├·────────────────────────────────────────────────────---
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 ADDIE (de) ─── AXIOM (at) ─── BIG-RAT (de) ── CAPTAIN HUG (gb) ── CHARON (fi)
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 THOR (de) ──── TJM (gb) ──── XENTEC (de) ──── XINY6581 (se) ──── X-POOLE (de)

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 │GREETINGS├·──────────────────────────────────────────────────────────────---
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