pouët.net

Happy New Year 2022 by Agima

>>>>>>>> Happy New Year 2022 <<<<<<<<
Released the 31 dec. 2021 

An ((((( A G I M A )))) dentro for the great immortal AMIGA computer !
The demo works with at least 512kb of chip memory for a total of at least 1mb memory.
It has been designed with the A500 in mind (OCS, 512kb chip, 512kb fast) and works on most of the Amiga models.

Credits
-------
Ideas and Amos code : Aghnar
Graphics : Ansimuz, M.Balle, Zycho, Mike and Aghnar
Musics : mAZE (dSr ^ RSE ^ Mds)

The repository
--------------
At the begin of 2021, I (Aghnar) created a github repository to publish the version of Amos I use and occasionally some little snippets of Amos code.
You can find it here :
https://github.com/alain-treesong/amiga_coding_in_amos

Each snippet contain one main (simple) thing and is, I hope, an example of Amos code that doesn't give 
the impression that we are on Amstrad CPC (although it is a computer that I like a lot :-)).
A dual playfield, a simple vector ball scene, a font displayer etc were posted.
The idea of the demo is to gather some examples written in 2021 and make this repository known. 
Maybe this will make people want to code things on the Amiga 500, Amos being an easy to use language.

About the music
---------------
mAZE found time despite the holidays and, as usual, wrote a great module for the dentro. Thanks !
You can find some of his nice prods in his channel : https://www.youtube.com/channel/UCfMh6QDtU8yR7u0i6iUzyiA

The abyss scene
---------------
The gfx of the abyss scene were drawn by Ansimuz. 
Other works of Ansimuz can be found here : https://ansimuz.itch.io/.

The scene is a dual playfield combined with a blitter object to simulate a third layer.
Technical infos on the scene can be found here : https://github.com/alain-treesong/amiga_coding_in_amos/tree/main/snippet-004_threePlayfield
I already used this kind of trick in the dual playfield scene of our (great) "Yes!" intro but it is technically a bit improved here by more animating the set.

The vector ball scene
---------------------
The ball graphism is taken from the legendary demo "Hardwired" by The Silents / Crionics 1991 (I mean as legendary as Odyssey by Alcatraz 1991 :-D).

It is an example of a vector balls scene in Amos. 
I already used a vector ball Amos implementation in our demo "New Impact". But I love vector balls and the goal is to highlight the content of the repository. So here are balls again.
You can find the code of the scene here : https://github.com/alain-treesong/amiga_coding_in_amos/tree/main/snippet-005_vectorBalls 

The end scrollers scene
-----------------------
I drew the logo with Deluxe Paint 4 : it is a tribute of a great game called Sorcery/The Gang of Six 1984 that was published on Amstrad CPC.
A really great game, very oniric for me. The game was not translated into french so I learned a lot of english words like "spell" or "sword" with it.
Who said that playing was not educational ?

Sorry for the Newtonian mechanics lovers, but the fall of the logo has been simulated simply with a sine curve on the y axis and another one on the x axis. 
The torch is extraced from our game project "New Bubble Story" and was drawn by Mike. I reduce a bit the number of colors (sorry Mike), the version in New Bubble Story is better.
Mike continues to work on the future great game "Metro Siege" and on other cool projects. You can see that here : https://bitbeamcannon.com/

The font of the scrolls is taken from an image posted on the Web by Daniel Guldkrans and probably comes from an early demo but I can't remember it. If someone knows...
The source of the horizontal scrolls and the font displayer are available here : https://github.com/alain-treesong/amiga_coding_in_amos/tree/main/snippet-006_horizontalScrollText


See you with updates of New Bubble Story and demoscene relative things.

Aghnar / Dec. 2021