| topic |
post date |
posted by |
| Random music thread |
2021-02-28 12:50:35 |
w00t! |
| ...[quote]Then again, what's a more pure representation of Scene Spirit than something that causes a mu... |
| Random line of code thread |
2021-02-28 01:51:50 |
nodepond |
| ...ylvl1worm_sprite') this.incX = 0 this.incY = Math.random()/2+0.01 this.speed = Phaser.Math.GetSpeed(... |
| Random music thread |
2021-02-27 21:37:05 |
bsp |
| ...[url=https://www.youtube.com/watch?v=4JCWmgrZS84]Suzanne Vega - Language[/url]... |
| Random line of code thread |
2021-02-27 12:52:35 |
bsp |
| ...[code] // // Plugin (per-voice) instance (base) structure // // - must be the first field in actual/... |
| Random line of code thread |
2021-02-27 12:14:45 |
Saga Musix |
| ......make that [code].loop move.w (a1),d2 asr.w d3,d1 move.w d2,(a1)+ subq.l #1,d0 bne.s .loop [/code]... |
| Random line of code thread |
2021-02-27 12:14:19 |
Saga Musix |
| ...[code].loop move.w (a1),d2 asr.w d3,d1 move.w d2,(a1)+[/code] A very expensive NOP. Spotted in Symph... |
| Random line of code thread |
2021-02-15 16:36:39 |
baah |
| ...[code]All3DPieces[PieceIndex][2+RotationIndex*4*(3+3+Max3DSizeForPiece)+6+(y-BBymin)*SkewedWidth+(BB... |
| Random line of code thread |
2021-02-15 00:27:21 |
grip |
| ...module->conts = malloc(strlen(modname) + 1);... |
| Random line of code thread |
2021-02-04 10:43:39 |
comeonblockmeaga |
| ...[code]// We're super-anal about catching all changes. This will probably never trigger if (changedAf... |
| Random line of code thread |
2021-02-03 23:12:25 |
Blueberry |
| ...Sure. Methods can also be called as "associated functions", so if you prefer the traditional math wa... |
| Random line of code thread |
2021-02-03 14:22:51 |
arm1n |
| ...+1 iq... |
| Random line of code thread |
2021-02-03 13:23:55 |
iq |
| ...Wait, no no no, please no, not you Rust! I was told Rust was the language that was fixing the past, ... |
| Random line of code thread |
2021-02-01 20:06:24 |
Blueberry |
| ...[quote]TAU / 2.0 is pretty atrocius, maybe someone refactored and fell asleep... [/quote] I think so... |
| Random line of code thread |
2021-02-01 12:03:56 |
pestis |
| ...[quote][code]let y = amp * (t * std::f32::consts::TAU / 2.0 * mode).sin();[/code][/quote] TAU / 2.0 ... |
| Random line of code thread |
2021-02-01 01:52:23 |
iq |
| ...That hurts.... |
| Random line of code thread |
2021-01-31 15:00:47 |
Blueberry |
| ...[code]let y = amp * (t * std::f32::consts::TAU / 2.0 * mode).sin();[/code] (from an [url=https://emi... |
| Random line of code thread |
2021-01-09 03:32:11 |
DevEd |
| ...[code]ld [hl],">"[/code]... |
| Random line of code thread |
2021-01-07 19:23:07 |
baah |
| ...[code]char OpenSpacesModifiersRelatedToCurrentCogsRotations[MAXNBVALIDCOGSROTATIONS][MAXNBLINKS][6];... |
| Random line of code thread |
2021-01-07 11:40:29 |
pestis |
| ...In all honesty, I eventually formatted this with newlines & whitespace & added comments, so that's n... |
| Random line of code thread |
2021-01-07 11:35:03 |
pestis |
| ...[quote][quote](f32.store offset=16 (global.get $WRK) (local.tee $x (f32.add (f32.mul (f32.sub (f32.l... |
| Random line of code thread |
2021-01-07 11:13:16 |
Blueberry |
| ...[quote](f32.store offset=16 (global.get $WRK) (local.tee $x (f32.add (f32.mul (f32.sub (f32.load off... |
| Random line of code thread |
2021-01-07 09:12:39 |
Blast! |
| ...[code]; c2P utilisant les segment de 64k ; 3 sinus de 7 bit[/code] nice one @gloky... |
| Random line of code thread |
2021-01-05 08:32:59 |
pestis |
| ...(f32.store offset=16 (global.get $WRK) (local.tee $x (f32.add (f32.mul (f32.sub (f32.load offset=16 ... |
| Random line of code thread |
2021-01-04 23:56:29 |
gloky |
| ...; ; ; c2P utilisant les segment de 64k ; 3 sinus de 7 bit _NBlignes equ 37 pcstart clr.l -(sp) move.... |
| Random line of code thread |
2021-01-04 23:41:34 |
porocyon |
| ...[code](struct { pub fn a(self: *H8300H, insn: Insn, raw: []const u16) void { return switch (insn) { ... |
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