| topic |
post date |
posted by |
| Random line of code thread |
2025-07-04 12:33:10 |
Blueberry |
| ...[code]btst.b #10-8,$dff016 ; RMB[/code]... |
| Random line of code thread |
2025-07-04 05:49:23 |
datsua |
| ...[code]POKE 65497,0[/code]... |
| Random line of code thread |
2025-07-03 19:56:26 |
leaq |
| ...[code]m_vdp_setramaddr macro addr, cmd move.l #(((addr)&$3FFF)14)|(cmd), (a6) endm m_vdp_compramaddr... |
| Random line of code thread |
2025-07-03 18:17:38 |
kapsel |
| ...[quote]I only recently understood the cause of the "fringes" that appear on the columns in the left ... |
| Random line of code thread |
2025-07-03 10:39:53 |
kapsel |
| ...Hey Blueberry — just a quick follow-up: You were absolutely right — the source is included in th... |
| Random line of code thread |
2025-07-03 10:27:53 |
Blueberry |
| ...[code]hunklist[0].second.push_back(0);[/code]... |
| Random line of code thread |
2025-07-03 09:33:21 |
britelite |
| ...[code]move.b #%11000000,$1c(a2) ; blitter control, start blitter[/code]... |
| Random line of code thread |
2025-07-03 09:25:55 |
^ML!^ |
| ...[code]auto cpos = shaderimage_editor.GetCursorPosition(); ImGui::Text("%6d/%-6d %6d lines | %s | %s"... |
| Random line of code thread |
2025-07-03 08:41:42 |
Blueberry |
| ...[quote]So the idea is to avoid an indirection and omit updating COPPER lists in order to save cycles... |
| Random line of code thread |
2025-07-03 07:09:06 |
Blueberry |
| ...Anyone care for a guess? :) Oh, and the mandatory random line (which is also kind of a hint): [code]... |
| Random line of code thread |
2025-07-03 00:03:08 |
^ML!^ |
| ...[code]glProgramUniform4fv(raymarch.fsid, 0, 4, fparams); glProgramUniform1i(raymarch.fsid, 4, 0); gl... |
| Random line of code thread |
2025-07-02 21:53:24 |
kapsel |
| ...Blueberry — I asked about the source respectfully, without sarcasm. You replied with a 'ban' joke ... |
| Random line of code thread |
2025-07-02 19:50:10 |
Blueberry |
| ...And be [i]very[/i] careful not to forget the [b]5[/b] when typing it in. ;)... |
| Random line of code thread |
2025-07-02 19:46:03 |
Blueberry |
| ...More random lines of code, please! [code]UPDATE users SET level = 'banned' WHERE id = 108583;[/code]... |
| Random line of code thread |
2025-07-02 18:59:53 |
Fell |
| ...oh no... |
| Random line of code thread |
2025-07-02 18:32:53 |
AMItac_TSA |
| ...@Kapsel As you enlighten us with so many wisdom, i strongly suggest you ( if you not already have ) ... |
| Random line of code thread |
2025-07-02 17:35:49 |
kapsel |
| ...Tough call. But if the fate of five kids hinges on some holy cocaine-triggered mechanism, maybe inst... |
| Random line of code thread |
2025-07-02 17:17:24 |
leaq |
| ...Hey ChatGPT I'm in a terrible situation right now, could you help me? I was going for a walk when I ... |
| Random line of code thread |
2025-07-02 16:56:53 |
kapsel |
| ...@losso It's a pity that instead of an explanation, all we get is mockery. HUNK_END 0x03F2 does indee... |
| Random line of code thread |
2025-07-02 16:29:13 |
losso |
| ...@em-dash-bot: Look at your dump? Pass. There's plenty for everyone to look at already, even if it's ... |
| Random line of code thread |
2025-07-02 14:24:35 |
Krill |
| ...[quote]Here and here. :)[/quote]Yeah i figured when you released Jokers. =) So the idea is to avoid ... |
| Random line of code thread |
2025-07-02 13:43:12 |
kapsel |
| ...@losso I didn’t mean to irritate anyone — I was simply analyzing the binary to check whether it ... |
| Random line of code thread |
2025-07-02 13:30:47 |
losso |
| ...[quote]Considering the HUNK header takes up 32 bytes […][/quote] "Your" incorrect claims piss me o... |
| Random line of code thread |
2025-07-02 12:27:23 |
kapsel |
| ...Blueberry, Flickerama is a masterpiece of micro-optimization. Would you be willing to share the sour... |
| Random line of code thread |
2025-07-02 10:14:14 |
Blueberry |
| ...[quote]But where on Amiga do you need to sync the CPU itself with the beam?[/quote] [url=https://www... |
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