How to make a cracktro, trainer and demo on MS DOS??
category: general [glöplog]
How can i code a cracktro and trainer on Turbo Assembler for MS DOS, just like Razor1911 did that?
Make sure to use Gravis Ultrasound
Ok, i said how can i make a cracktro and trainer on Turbo Assembler for MS DOS?? Please help me??
You're only going to get snarky replies for posting such a vague, broad, unanswerable question. So here's my vague, broad, unhelpful response:
1. You just start doing it.
2. When you don't know something, look it up.
3. Goto 1.
You're welcome.
1. You just start doing it.
2. When you don't know something, look it up.
3. Goto 1.
You're welcome.
mov ax, 0013h
int 10h
profit
int 10h
profit
How do you grow two peckers? I want double dickage!
Not sure if you also want to crack a game or just make an intro. My guess is the second. For the first one you'll need to do some reverse engineering.
To make an intro you don't necessarily need Turbo Assembler, something Pascal or C is good enough and easier to use. Second Reality was written mostly in Pascal and C and it works pretty damn well.
You need some graphics programming and audio programming. Easiest is to use existing libraries, especially for sound. You can still find plenty of documentation online. You can find audio playback code for tracker modules. While making your own tracker can be fun, it will take up a lot of time, just jump to the gfx part.
- jump into mode 13h, this gives you 320x200 256 color framebuffer
- write some functions to plot a pixel on screen, plot a line
- load bitmap from file, easiest to achieve is with PCX
- using bitmap, you load a font to make a scroller
- using plot pixel you can make a starfield
And so on, just remember to have fun.
To make an intro you don't necessarily need Turbo Assembler, something Pascal or C is good enough and easier to use. Second Reality was written mostly in Pascal and C and it works pretty damn well.
You need some graphics programming and audio programming. Easiest is to use existing libraries, especially for sound. You can still find plenty of documentation online. You can find audio playback code for tracker modules. While making your own tracker can be fun, it will take up a lot of time, just jump to the gfx part.
- jump into mode 13h, this gives you 320x200 256 color framebuffer
- write some functions to plot a pixel on screen, plot a line
- load bitmap from file, easiest to achieve is with PCX
- using bitmap, you load a font to make a scroller
- using plot pixel you can make a starfield
And so on, just remember to have fun.
you only need haxxor-book
Quote:
you only need haxxor-book
The original German language edition of that book (written by those guys) is quite (in)famous. And expensive too; 69 DM back in the day! But yeah, if OP is not yet another troll account, that book could indeed teach him most of those things. There's even a chapter on how to train games and source code of an example trainer. :)
BartSimpsonFan, is that you?
Quote:
BartSimpsonFan, is that you?
either that or a BartSimpsonFanFan
saga musix: he pretty much looks like it
I'm BartSimpsonFan420 irl
Quote:
if OP is not yet another troll account
..but to be on the safe side here are those 1000 virgins!