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Please help me understand this GLSL code.

category: code [glöplog]
Quote:
Next step is to implement some grid to reduce the number of intersections
per section of the viewport. Still wrapping my mind around that.

You have 80+ FPS, so I'd rather do something more constructive, like another scene, animation or postprocessing.

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I'm still wondering when marching would actually pay off performance wise...

In this case it will not.
added on the 2015-09-17 07:49:38 by KK KK
Suggestion: Put these things up on shadertoy, at least in a simplified form. We can see exactly what's happening then :)
added on the 2015-09-17 23:18:04 by psonice psonice

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