MAGFest Demoparty 2020

category: parties [glöplog]
Just like last time, we are organizing a demoparty at the Music and Gaming Festival in close vicinity of Washington, D.C between the 2nd and 4th of January. We're going to have a separate room for our purposes open (almost) 24/3 with an ongoing demoshow, workshops, presentations and - what is the most important - competitions!

Last time (I keep writing "last year" but it's not true yet) we had great support with over 30 entries, both local and remote. We are hoping for a similar response this time too! The rules and compos are very simple, all the details are available here. We're working with SceneSat to provide a stream again. When you send a remote entry, you'll be able to vote. Competitions will be held at 6 PM EST (23:00 CET) on Saturday.

We'd also like to apologize for such a short notice of this announcement (the party is basically in a month's time) but the presence of demoscene at MAGFest hadn't been confirmed till about a week ago since MAGFest as an organization is undergoing significant changes in the management. Both the Polish Cultural Institute in New York and the Polish embassy in DC are supporting us again to make this happen.

If you have an entry that you can submit, do it. Or start working on it now! Or maybe see you there?

AceMan, Inverse Phase and Fei
added on the 2019-12-03 14:50:57 by Fei Fei
added on the 2019-12-03 15:29:08 by psenough psenough
entry submitted\o/
thanks for reply!
added on the 2019-12-05 09:36:04 by g0blinish g0blinish
djust,coool to bee in u're fest
added on the 2019-12-10 17:52:35 by BL4CKFR4G BL4CKFR4G
I couldn't engage in co-organizing 2020 edition, but I keep my fingers crossed and wish you all loads of fun. \o/
added on the 2019-12-11 12:37:50 by argasek argasek
Fei is still here ;) Keep going! Cheers!
added on the 2019-12-15 19:00:44 by magic magic
I'm going to post the full event schedule. We're also going to be live on SceneSat soon so take a look there. And remember, if you submit an entry, you can vote!

Friday, 3rd January
- 4:00 PM (22:00 CET) [workshop] AceMan: Music creation workshops for older generation consoles
- 6:00 PM (24:00 CET) [presentation] Inverse Phase & Fei: Introduction to demoscene for beginners
- 8:00 PM (02:00 CET Saturday) [event] Announcement of fast competitions, official beginning of MAGFest Demoparty 2020

Saturday, 4th January
- 4:00 PM (22:00 CET) [workshop] AceMan: Music creation workshops for older generation consoles (continued)
- 6:00 PM (24:00 CET) [event] Competitions (MSX, GFX, WILD, EXE)

Sunday, 5th January
- 10:00 AM (16:00 CET) [event] Voting deadline
- 11:00 AM (17:00 CET) [event] Prizegiving

We'll also have a surprise. But let's keep it that way for now ;)
added on the 2020-01-03 00:43:04 by Fei Fei
In attendance, for better or worse. Deadline for remote submissions is today, but could there be later submissions for party coding? Hope is minimal since I just recently accomplished hello moving triangles with OpenGL.

Shout out to Todd and best of luck.
added on the 2020-01-03 07:07:19 by QUINTIX QUINTIX
Qintix: sure, just send a placeholder so that we can put it into the system and you can keep working on it till the compos.

Hey people, we need entries! Dust off your virtual drawers!
added on the 2020-01-03 14:31:05 by Fei Fei
Call for bonzomatic shaders from anyone who wants their demos to pop up on a 10m jumbo screen! #demoscene output resolution of the display is 3840x1080 so keep that in mind when scaling textures and stuff on 16:9 displays! :) #Magfest2020 #MAGDemoparty

added on the 2020-01-03 21:19:10 by LiSU^TRS LiSU^TRS
We will post pictures of your shaders running :)
added on the 2020-01-03 22:20:23 by Fei Fei
added on the 2020-01-03 22:28:57 by Fei Fei
Code: Error LNK1120 42 unresolved externals SDL2_raw

Graphics coding is fun. Linker and dependency administrivia is not. It compiles and runs fine on my mac, and I'm not using any mac specific dependencies :/

Maybe next year.
added on the 2020-01-04 01:12:55 by QUINTIX QUINTIX
Two quick thoughts, Fei: Games aren't big because "Gamedev is all about money", and no, we couldn't reduce game size significantly via procedural techniques. :)
added on the 2020-01-04 02:34:37 by Gargaj Gargaj
Anyone else getting 403 on Fei's links?
added on the 2020-01-04 02:51:28 by QUINTIX QUINTIX
@Gargaj: I think there could be improvements, for example in patching but okay, I might have gone too far with this one.

@QUINTIX: I linked to the clips from Hangouts someone had sent me and it doesn't seem to be working. Here's a photo I took.
added on the 2020-01-04 11:34:23 by Fei Fei