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category: code [glöplog]
 
This code:
Code: drawTriangle("", 0,0,0, 1,0,0, 0,1,0, 0, 0, 255, 255) const meshesFile = "/home/constantine/Documents/mesh.obj" const meshes = globalArrayNew8Bit("meshes", meshImporterGetMeshesCount(meshesFile) * 8) if (getCurrentFrame() == 0) { for (var i = 0; i < meshImporterGetMeshesCount(meshesFile); i += 1) { pointerSetRaw64Bit(meshes, i * 8, meshNew(numberToString(i))) meshImporterGetMesh(meshesFile, i, pointerGetRaw64Bit(meshes, i * 8)) } for (var i = 0; i < meshImporterGetMeshesCount(meshesFile); i += 1) { const m = pointerGetRaw64Bit(meshes, i * 8) const mv = meshGetVerticesPointer(m) for (var v = 0; v < meshGetVerticesCount(m); v += 1) { const x = pointerGetNumber(mv, v * 3 + 0) const y = pointerGetNumber(mv, v * 3 + 1) const z = pointerGetNumber(mv, v * 3 + 2) const cameraPos = defaultCameraGetVector() const rdx = cameraPos[0] - x - 25 const rdy = cameraPos[1] - y const rdz = cameraPos[2] - z const gdx = cameraPos[0] - x + 25 const gdy = cameraPos[1] - y const gdz = cameraPos[2] - z const bdx = cameraPos[0] - x const bdy = cameraPos[1] - y const bdz = cameraPos[2] - z const r = 1 / (sqrt(rdx*rdx + rdy*rdy + rdz*rdz) * 0.1) const g = 1 / (sqrt(gdx*gdx + gdy*gdy + gdz*gdz) * 0.1) const b = 1 / (sqrt(bdx*bdx + bdy*bdy + bdz*bdz) * 0.1) meshAddColor(m, r, g, b, 255) } } } for (var i = 0; i < meshImporterGetMeshesCount(meshesFile); i += 1) { meshDraw(pointerGetRaw64Bit(meshes, i * 8), 0, 1,1,1, 0,0,0, 0,0,0,0) } defaultCameraSetMoveSpeed(10)

creates this image: imgur com/a/bftZnkz
Bananas, if you ask me.
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added on the 2021-11-14 09:43:12 by w00t! w00t!
What a shocker, loading and drawing a mesh draws a mesh!
added on the 2021-11-14 11:11:44 by Sesse Sesse
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added on the 2021-11-14 11:18:44 by v3nom v3nom
@w00t! yeah, it's always a question of *how* it's done. Per example: plurk com/m/p/omz0pr
sry, not @w00t!, I meant @Sesse :)
Or the recent example of epic games giving a megagrant to ryan gordon to write a vulkan/d3d12 wrapper, or you being a genetic clone of your parents, but how you act and how you will mutate in spacetime differentiates you, etc.

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