recompiled Unreal / Second Reality / Crystal Dream II / Stars
category: code [glöplog]
I thought some here might like to see these old demos running in real time again. I've tested on my desktop and mobile browsers, they work pretty well.
https://treylorswift.github.io/demoscene-recomp
The originals were made to run at 70hz which is kind of an unusual rate these days, so they look best if you can force your monitor to 70hz or 140hz or higher. Viewing at 60hz is ok but not great because it must consistently drop frames to maintain correct sync between graphics and sound.
There is an "AI Remaster" of Crystal Dream II which will run at whatever refresh rate and resolution you use, with some routines expanding to fill beyond the original 4:3 aspect ratio. This is obviously a reinterpretation that tries to stay true to the original while bringing a few modern aesthetic choices. You can hit the "o" key while it runs to toggle between the original and remastered version while it plays.
I have a similar "AI Remaster" in progress for Unreal and Second Reality but there is more tweaking to do before they are worth sharing. In the meantime there is a "Smooth City" option for Second Reality which lets you view the final city fly-through sequence at 70Hz rather than the original 35hz along with some other visual updates.
Cheers
https://treylorswift.github.io/demoscene-recomp
The originals were made to run at 70hz which is kind of an unusual rate these days, so they look best if you can force your monitor to 70hz or 140hz or higher. Viewing at 60hz is ok but not great because it must consistently drop frames to maintain correct sync between graphics and sound.
There is an "AI Remaster" of Crystal Dream II which will run at whatever refresh rate and resolution you use, with some routines expanding to fill beyond the original 4:3 aspect ratio. This is obviously a reinterpretation that tries to stay true to the original while bringing a few modern aesthetic choices. You can hit the "o" key while it runs to toggle between the original and remastered version while it plays.
I have a similar "AI Remaster" in progress for Unreal and Second Reality but there is more tweaking to do before they are worth sharing. In the meantime there is a "Smooth City" option for Second Reality which lets you view the final city fly-through sequence at 70Hz rather than the original 35hz along with some other visual updates.
Cheers
i'll let my agent watch it as soon as I pretend to care!
Yeah, better invent stuff to run the old demos as faithfully as possible, 70 Hz, 4:3, original binaries, warts and all.
