which was the first demo/intro to use 3D?

category: general [glöplog]
regardless of platform, which was the first that did '3d' effects?
added on the 2006-09-12 11:11:53 by jaw jaw
it depends what you consider as 3d i guess..
added on the 2006-09-12 11:22:06 by uns3en_ uns3en_
3d starfields have been around for as long as there are demos/intros (well, more or less) :)
added on the 2006-09-12 11:27:32 by StingRay StingRay
Speedway by Panic
added on the 2006-09-12 11:44:53 by tempest tempest
universe by god in the seven days democompo
added on the 2006-09-12 12:25:05 by rmeht rmeht
101 dalmatians from disney in 1961 :D
added on the 2006-09-12 13:59:24 by EviL EviL
oh wait it's not a demo it's a movie
added on the 2006-09-12 14:00:51 by EviL EviL
Depends on what you call '3d effect', an effect using 3d perspective (it could be just dots) or the usual rotating 3d objects with polyfiller or wireframe mode.

The oldest I can remember on Atari ST is this TNT Demo, made in 1987. It features a 3d computer in wireframe (realtime afair, not some precomputed animation).
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An amazing breakthrough on Atari ST was the 3D part in the Union demo (january 1989) that featured complex (concave) 3D objects
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There is some earlier realtime 3d stuff (not the usual precomputed Boink or Juggler demos) on other platforms but I just can't remember. If anyone has examples, that's an interesting topic :)
added on the 2006-09-12 14:28:38 by keops keops
I found that one Elite 1983 on Acorn BBC B
added on the 2006-09-12 15:25:34 by cor cor
yeah but it's a game, not a demo :)
added on the 2006-09-12 15:48:45 by keops keops
as for PC i think this one :)