category: general [glöplog]
World fastest realtime shadow effect? Even faster than, Doom III or That Triton guys game.

No, not soft shadows,blended, softed etc, but casted by several light sources?

Severance: Blade of Darkness game

Several game reviews said "wow", not the game itself, but how shadows were made and coded.

And oh, ppl, check out Silverfall game. The game is just like an Diablo clone, but the game engine, especially how they coded shadows is amazing, and does not need 987x nvidia or ati to run smoothly.


Off to local Bar. Lets Wrazz... =)

added on the 2007-03-23 17:41:09 by moredhel moredhel
moredhel: ootsä taas polttanut sitä marisätkää?
added on the 2007-03-23 17:41:44 by uns3en_ uns3en_
google for "trapezoidal shadow mapping" and "subdivided shadow maps"
added on the 2007-03-23 20:22:55 by makc makc
errr, stencil shadows?! I don't see the "several light sources"-superladendus feature either?
added on the 2007-03-23 20:23:44 by hornet hornet
well, actually with the kind of models and light angles they could have used almost everything. shadows are not that amazing afais from the screenshots...

buildings are made by "big blocks", characters are a bit mode defined. from the screenshots i can't see the multiple lights.

can be either smart stencil shadowing or shadow maps (trapezoidal or subdivided). the latter would work quite fine for the scenes and work on lower range cards: one/two more renderings of the scene and you're done.

notice that trapezoidal shadow mapping works applies well here: distance between top_of_buildings_as_sky / rooms is always near and there's basically no chance to have far occluders.

just taking a look tho'... probably professionals like smash can say me wrong or explain better.
added on the 2007-03-23 20:42:27 by makc makc
Looks like standard shadow volumes. I don't see multiple shadowcasting lights in the screenshots, but that's not problem anyway, just several shadow caster passes.
added on the 2007-03-23 20:53:44 by Psycho Psycho
i think the right answer to his question would be:
added on the 2007-03-23 21:59:32 by Hatikvah Hatikvah
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added on the 2007-03-23 22:02:57 by alien^PDX alien^PDX
i can do it better (tm)
added on the 2007-03-23 22:19:41 by makc makc
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added on the 2007-03-24 13:19:40 by jeenio jeenio
horizon mapping, just google for interactive horizon mapping. works fine in tbl's amiga demo.
added on the 2007-03-24 13:30:01 by nystep nystep
moredhel esittelee taas tietämystään meille kaikille. ehkä sun seppo ois parempi vaan poltella sitä marisätkää ;)
added on the 2007-03-24 13:31:07 by uns3en_ uns3en_
moredhel tuli vaan mieleen että ootko ollut joskus atari st scenellä kun fanitat ainakin noita st produi aika paljon ja mis gruupissa? aggressionissa?
added on the 2007-03-24 13:32:04 by uns3en_ uns3en_
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added on the 2007-03-24 14:58:44 by bdk bdk
What would be the fastest shadow algortithm to aply on a low end system?
added on the 2007-03-25 03:35:27 by xernobyl xernobyl
xernobyl: anim :)
added on the 2007-03-25 04:30:30 by kusma kusma
maali: that feels strangely Nine Inch Nails, in a way.
added on the 2007-03-25 04:45:49 by Gargaj Gargaj