Keops cant do dx?

category: general [glöplog]
Im eager to wait Keops dx based prods.


Why not?

Because, The God Romero, says it that GL rules??

Keops, pls, next intro/demo/ what ever, how about using other gfx cards than Nvidia GF1 based ones?

Like, Kings of the Playground "revisited" PS 2.0 version?`

im drunk.

Oh, Evil-Anders, 2 months left and you'll be famous!

Ok ok...im off to bar.
added on the 2007-06-23 15:57:51 by moredhel moredhel
you sir, will never reach 40 if you keep drinking like this.
added on the 2007-06-23 16:12:03 by okkie okkie
Romero hasn't said any worthy word for a long long time.

and Carmack is coding his next engine on... 360 (so i guess it will be DX-based)
added on the 2007-06-23 16:17:32 by Zest Zest
I sense a lamer here.
added on the 2007-06-23 16:21:46 by Preacher Preacher
I second Preacher.
added on the 2007-06-23 16:25:12 by Archmage Archmage
Demoscene coders nowadays sucks anway (not just Keops), they need lots of CPU power and Pixel Shader 3.0 to do some crappy oldskool effects that still runs jerky.
added on the 2007-06-23 16:35:05 by Zplex Zplex
he doesnt use dx cos he cant find d3dVertex3f. heh heh.
added on the 2007-06-23 16:47:26 by Gargaj Gargaj
preacher, you sherlock you ;)
added on the 2007-06-23 16:53:32 by havoc havoc
I second Archmage
added on the 2007-06-23 16:54:35 by magic magic
I second those who refuse to post in this thread.
added on the 2007-06-23 16:55:22 by _-_-__ _-_-__
I minute knos
here's a preview of the kings of the playground d3d version:
BB Image
added on the 2007-06-23 17:07:16 by havoc havoc
havoc: keops can never get such DCS.fx :)
DrawPrimitiveUP :-D
added on the 2007-06-25 15:45:22 by EvilOne EvilOne
added on the 2007-06-25 17:54:54 by rmeht rmeht
added on the 2007-06-26 10:10:19 by Jcl Jcl
that will be included in the next runtime dll.
added on the 2007-06-26 11:53:43 by bdk bdk