First demos evah

category: general [glöplog]
keops, go compare the number of amiga demo ever released to the number of atari demos ever released with the prod filters and show more respect.
added on the 2007-09-07 22:34:23 by krabob krabob
I'm not sure I get your point. In what way does that make YOU earn respect?

I'm not sure I will answer friol's questions either.
added on the 2007-09-07 22:37:47 by keops keops
I'm not sure IT will answer friol's questions either.
added on the 2007-09-07 22:39:42 by keops keops
the first point was just to irritate you.
added on the 2007-09-07 22:41:53 by krabob krabob
To be honest, your clueless post about sorting stuff rather made me smile since it was quite stupid :)
added on the 2007-09-07 22:46:34 by keops keops
if you want to browse an history of the techniques used in demo, using the sort by date filter seems a good idea... You can do a lots of interesting stats with the different filters. What other technique do you use to find out the oldest demo with a given criter ? You just search in your head ?
added on the 2007-09-07 22:51:29 by krabob krabob
actually ... maybe you don't ever noticed there *WAS* sorting filters ;) It must be that.
added on the 2007-09-07 22:52:50 by krabob krabob
I think that one of the 1st hires+truecolor demos was Mayhem by Ingognita.
added on the 2007-09-08 03:58:14 by bdk bdk
I never knew Eva did a demo. Well maybe you mean when she showed Adam the apple ??

added on the 2007-09-08 07:33:08 by Zweckform Zweckform
I think DX Project by Realtech was Vesa in 1995
added on the 2007-09-08 19:14:19 by Jcl Jcl
Amiga OCS/ECS is able to do >256 colors and you can accelerate polygon rendering with the blitter!

I would guess both were used in demos already in the 1980s
viznut: and the softsynth?
added on the 2007-09-08 21:22:15 by friol friol
does making a c64 disk drive play music count as a soft synth?
added on the 2007-09-09 01:06:23 by skrebbel skrebbel
viznut: in sense everything that runs on hardware is accelerated, unless the hardware was specifically designed to slow the program (which runs by itself without hardware) down.
added on the 2007-09-09 01:08:21 by Gargaj Gargaj
skrebbel: i'd say anything that generates an audible waveform without assistance from any samples or on-chip synths counts as a soft synth...
added on the 2007-09-09 01:46:54 by noouch noouch
Here's another early HW-accel. demo:


That one was quite nice for it's time...
added on the 2007-09-09 01:53:17 by Stebo Stebo
At least some old (1980s or early 1990s) ST demos extend the capabilities of the YM by mixing samples and synthesizing pulsewave sounds. I think Mad Max pioneered this, but I can't name any demos with his music at the moment.

Regarding softsynths in the "calculate some complex sounds" sense, I've heard that some folks already did runtime sample calculation in 1995 (before TBL's PC 64K intros)
Ambience by Tran, from 1994, is the first demo that I can think of with more than 256 colours on PC. I'm not entirely clear on how it works, but I believe it flickers between two screens each displaying a single colous channel in order to create the effect. Other demos from around that time used a dithered fakemode to increase the apparent palette.

Realtech's demos from 1994-1995 used VESA modes (I think) to display higher resolution 256 colous screens.

For standard VESA hicolour modes, the earliest that I can think of would be Toasted by Cubic Team & $eeN, from 1996.
I was talking of vesa, not raster tricks (otherwise there was an intro called "chuckoo" or something that displayed more than 256 colours on PC, back in the early 90s)
added on the 2007-09-09 11:27:50 by friol friol
Yeah, defining "hardware acceleration" is quite tricky.

"Hey, look at my hardware-accelerated rasterbars! I didn't plot the pixels separately with the processor but used a special hardware acceleration feature for it!"

"You're cheating, this isn't a totally non-accelerated demo! It uses the DMA mechanism of the display card to translate those pixels into video signal!"

"Your kefrensbars are not hardware-accelerated! You didn't use an official 'kefrensbar accelerator' for doing them but abused an obscure hardware feature instead! So, your kefrensbar acceleration is fake!"
Bleam was the first D3D demo wasn't it?
added on the 2007-09-09 15:13:25 by raer raer
This one was released early in 1998

first demo to support direct3d was trip by kosmic/kfmf, as mentioned by astronautstebo above. first demo to support glide/3dfx was nature by vertigo. jeez, don't be so sad that north americans did it first. :)

i *think* the first hi-res/vesa demo (256 colors) was dx project, but i may be wrong. the first hi-color demo, i'm pretty sure, was colors by a-men, which isn't even on pouet yet and i don't know what the hell it's doing in the asm95 in4k directory as it came out after asm95 and isn't 4k.
added on the 2007-09-09 18:17:06 by phoenix phoenix
Ziggy Stardust made the first "SID"-voice on the ST (Hidden screen in Transbeauce Demo 2). But there are many other softsynths on the Amiga used in the very early days of the Amiga from Whittaker etc. I'm sure at least cracktros used those tunes very early too.

HAM on the Amiga is not a raster-trick. But indeed, not VESA either.
added on the 2007-09-09 19:26:56 by evil evil
around the same time as Tran's stuff, dunno who was first...