pouët.net

code as texture, code as material

category: general [glöplog]
 
http://www.gamelab.com/reports/2007-dec-game_mod

Quote:

Spanish digital media designer Steph Thirion recently posted a beautiful video of his latest workshop piece, Game Mod.

Thirion describes the project as “a six hour long workshop with the objective of showing the participants that it is not required to understand code to experiment and play with it.

Although they had no experience in coding, the task of each participant was to make a mod of a breakout clone built in Processing.”


I like the idea of obsessing about some source material and remixing it in many different ways, and I think they managed to do this gorgeously.

added on the 2007-12-11 21:19:30 by _-_-__ _-_-__
Also about de-mystifying code to make it something a bit more profane, and making its production/manipulation less dauting, more accessible, and even a source of joy of its own.
added on the 2007-12-11 21:22:04 by _-_-__ _-_-__
added on the 2007-12-11 21:23:04 by _-_-__ _-_-__
processing seems like a nice environment to fool around in, i wish i had more free time to play with it
added on the 2007-12-11 21:26:49 by psenough psenough
That's a nice idea for a compo. Code remix...
added on the 2007-12-11 21:30:30 by xernobyl xernobyl
xernobyl, I was thinking the same thing, and with some adequate development, pouet.net could kind of be it's ideal support.
added on the 2007-12-11 21:33:11 by _-_-__ _-_-__
Another spanish CODING IN SPANISH. :|
added on the 2007-12-11 21:38:29 by xernobyl xernobyl
But it would have to somehow chalengable... like using source for a different platform... you would have to port and such...
added on the 2007-12-11 21:44:16 by xernobyl xernobyl
processing, damn it. works everywhere. well, almost. more then c crap with shitloads of libs that need a half dozen kernel recompilations whenever you want to use them elsewhere.
added on the 2007-12-11 21:55:55 by psenough psenough
code as texture?

we DID use sg like gluBuildMipmaps( ... ... .., SetPixelFormat) in mollusk at some point because it was nice and noisy...
added on the 2007-12-11 21:57:24 by Gargaj Gargaj
the editor or processing is something you absolutely want to avoid using. It's nice for some quick prototyping thou, if you don't program regularly.
added on the 2007-12-11 22:41:51 by iq iq
xernobyl, I do program in english... or... kind of. There is spaniards that do programm in basque and catalan too (I'm sure deep in rgba's scripting engine there is quite a lot of basque code :) )
added on the 2007-12-11 22:46:28 by iq iq
basquell, maybe?
xernobyl, I posted some code in Spanish, because I did the code for a spanish friend who is not good at English. But I use to code in English the most of the time. It is really a not good practice to code in Spanish if you are going to publish the source... Unfortunatelly, Spain have one of the lowest English level in Europe, maybe due lacks in the school system...
added on the 2007-12-11 23:58:54 by texel texel
yep, the processing editor is horrible but you can easily use the core.jar in eclipse
This is the most beatiful thing I've seen in years...
added on the 2007-12-12 00:30:42 by texel texel
Quote:
xernobyl, I posted some code in Spanish, because I did the code for a spanish friend who is not good at English. But I use to code in English the most of the time. It is really a not good practice to code in Spanish if you are going to publish the source... Unfortunatelly, Spain have one of the lowest English level in Europe, maybe due lacks in the school system...

Oh. I thought you were just bad with languages ;)
I blame the movies (dubbing). The only spanish guys I talk to are experienced sceners and they're able to speak english pretty well.
My vars usually don't really have a language and I forget what things were supposed to be, and my comments are usually non existent so I really shouldn't complain :D
added on the 2007-12-12 00:32:34 by xernobyl xernobyl
It remembers me so much of the early days of gwbasic, with the instructions to draw lines, circles, elypses, setting background colors...
added on the 2007-12-12 00:34:32 by texel texel
The dubbing... it is other part of the low English level I think. During our dictatorship (from 1939 to 1975), laws enforced all films to be translated into Spanish. From this, we have one of the biggest dubbing industries in the world, and it doesn't look to be changed soon. The problem is that films are a good tool to learn English, but we don't use to have original sound in cinemas, film rentals or tv. Since all films are in Spanish, we are used to it also. All is related...
added on the 2007-12-12 00:44:17 by texel texel
basically we can pretty much say that no spanish person is in contact with english in his entire life unless (s)he moves to another country to work... for some rare reason.

on processing; yep, it's the old qbasic kind of thing (I would not say gwbasic) but oo and with opengl behind. You can do also pure opengl (like "gl.glEnable( gl.GL_BLEND );" to do more powerful things but then I don't see the advantages over C++ basically. Yet, it's cool that you have libraries for almost anything (like for camera capture and image segmentation)... Funny thing is to see that this processing guys (the generative graphics sceners) are reinventing the old tunnel effects and all that sort of old stuff ... 15 years later... but well, it looks much cooler of course.
added on the 2007-12-12 00:57:12 by iq iq
iq, the strong point is lowering the barrier of entry. For those who have to code (not having to bother tracking down libraries and package them) to those who will watch its result (because it will basically work without having to download+install anything)
added on the 2007-12-12 07:22:27 by _-_-__ _-_-__

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