pouët.net

Demoscene progression

category: general [glöplog]
Back in the days, scene was the frontier of exploration of technology for graphical possibilities. Games lagged somewhat behind. The games was made by a team of one to four programmers, likewise the demos.

Today game studios are like movie studios, with dozens of programmers doing proven-to-be-successful games, with hollywood sized budgets.

My question is this. Why is demoscene so unwilling to change and adapt for future, and pretty hostile to new blood with fresh ideas.

Fire it away...
added on the 2009-12-29 22:20:00 by Codarki Codarki
please go ahead, ask your question
Quote:
and pretty hostile to new blood with fresh ideas.


I think you've got this all wrong.

Although it's true that when "new blood" shows up on the pouet.net BBS and begins pitching "fresh ideas" to established sceners, "new blood" will be greeted with hostility. However, if "new blood" shows up at a party and submits a self-made entry showcasing "fresh ideas", he/she will be greeted with praise, not hostility.

In other words, go make a demo about it.

Quote:
with hollywood sized budgets
added on the 2009-12-29 22:36:18 by Gargaj Gargaj
"Everything that can be invented has been invented."
Charles H. Duell, Commissioner, U.S. patent office, 1899
added on the 2009-12-29 22:45:56 by Zplex Zplex
Case in point. I'm not a fresh blood. And for the past decade I've felt very uneasy to party or exchange ideas becouse the ridicule i've seen for others.
added on the 2009-12-29 22:50:17 by Codarki Codarki
i have yet to see a fresh idea. go make a demo about it!
Quote:
with hollywood sized budgets

Quote:
Why is demoscene so unwilling to change and adapt for future


Are you implying we should make demos for money?
Solo2 would be proud :)
added on the 2009-12-29 23:09:45 by zoom zoom
As many sceners entered the game industry, I would not be surprised that games that lead ahead are made by team that include sceners.
added on the 2009-12-29 23:12:04 by ulrick ulrick
Yea maybe I will "go make demo about it". It wont be pretty, not fresh, rehashed ideas, but at leat theres +1 demo in the scene.

I've been excited to make demos for half of my life, but suddenly I've lost the passion for it. I don't like to create the demos with old school effects. And making modern generic 3d engine is like pissing in the wind.

Maybe I'm just a bit at loss. Should quit.
added on the 2009-12-29 23:17:38 by Codarki Codarki
So what are those great ideas we've been overlooking?
added on the 2009-12-29 23:19:36 by havoc havoc
maybe instead of quitting, you should spend 5 minutes and try to make your message clear, because i honestly have no friggin idea what you are talking about
added on the 2009-12-29 23:20:23 by blala blala
Codark: don't say so - that has nothing to do with the scene itself - it's called "getting old" - guess that most sceners can rely to the "passion has gone" thing. One seem to think that you've "seen it all and done it all".

Eventually the passion will come back at some point. Personally this has happend to me when seeing some of the new awesome prods or a few times by setting deadlines for some projects. (Yeah I'm only a musician, I know, but that's what I have as input for this ;) )
added on the 2009-12-29 23:21:08 by Puryx Puryx
rely=relate (dunno where that came from ;) )
added on the 2009-12-29 23:24:49 by Puryx Puryx
What's the big fucking deal?
If you have any problem with current state of the scene and it's releases just go to a fucking party, have fun, and release something better. Meanwhile you can be here thumbing down whatever you dislike, find unoriginal, boring, etc.
added on the 2009-12-29 23:31:40 by xernobyl xernobyl
Sorry with my replies I took this off topic myself.

Getting in to programming, or makeing music, or audio is not that easy that it was 10 years ago. Even if people get excited and contribute with subbar, or different productions, is that not good for demoscene? Best of us are professionals afterall. This should be positive playground for hobbyists, young people to get in the professions they like.

A bit drunk. Thats all. Fire it away again...
added on the 2009-12-29 23:38:51 by Codarki Codarki
Ah, so you're just trolling...
added on the 2009-12-29 23:41:55 by havoc havoc
It's still easy to enter the so-called oldschool scene, as there is still quite a lot of (almost) unexplored random 8-bit hardware...
About newschool d3d/gl/GHz things, I can't say, I didn't try.
???
added on the 2009-12-29 23:50:18 by _-_-__ _-_-__
Rowley, yea it might seem so. And I cant really answer for specific ideas what might been ignored. Sorry.
added on the 2009-12-29 23:58:02 by Codarki Codarki
you're just pissed off the future crew is dead!
Off topic! Maybe so. That was the spark for my interest in scene, countrymen and all. And tricked me into same school work...
added on the 2009-12-30 00:22:42 by Codarki Codarki
We have day jobs to do and bills to pay, and we don't have the same technology and software available to games developers.

If someone was paying us to make demos, I'm sure every one of us would give it our best.
added on the 2009-12-30 00:28:21 by Wade Wade
Wade, we have exactly the same technology and software as game developers (only that they normally pay for it *sough* :). The big difference is the man power and budgets. 30 artists working full time for a year always easily outperform what two ppl are able to do in a few weeks, as sad as it is.
added on the 2009-12-30 00:35:54 by kb_ kb_
sough==cough. damn netbook incompatible fingers.
added on the 2009-12-30 00:36:47 by kb_ kb_

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