Realtime Radiosity?
category: code [glöplog]
Actually, Datsua had a screen space implementation which was really interesting, worked a bit like bloom on back faces. He was going to use it in Phon but didn't have any effects that it fit will with.
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worked a bit like bloom on back faces
ends up in
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i bet most demo effects will look crap outside their limited environment
but it can work great in the right scene.
is there any working SSDO implementation? it looks fairly simple to implement from the slides and paper...
what happened to FAN btw?
I was wondering about that too...
xernobyl: yes, i think every other kid making an engine on gamedev.net has implemented it.
it looks like ass though. seriously.
it looks like ass though. seriously.