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Random "work in progress" shots

category: general [glöplog]
Secret! ;)

No, actually code-wise it's trivial. Blob images are simply added on top of each other. The generation of the images for the blobs and the right palette make all the difference...
added on the 2021-07-28 10:23:26 by raer raer
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Just been watching a presentation of "Material Maker" (looks very good !).

It reminded me of this (pet) project of mine called "GL Edit". It's some kind of (offline) modular "deluxe" scriptable ShaderToy that can also create meshes+textures (+ smooth camera movements), and export scenes into self-contained standalone projects.

I primarily made this for game development purposes but to be honest, it's currently on hold (music (software) is my main interest).

The screenshot (of a simple scenegraph test case) does not really do it justice, even in its current state it is very complex and powerful but hey, as they say, "make a demo about it" ;) (hopefully one day)
added on the 2021-10-30 18:27:58 by bsp bsp
merry xmas - take care & cu soon, cosmic

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In this winter vacation I have been coding a plot area. The computation now takes place in a javascript Web Worker connected to the Rust implementation.

Javascript Web Worker's are so frustratingly different than threads in other languages.

You can try with OEIS sequences that have the keyword "look".
https://oeis.org/search?q=keyword%3Alook&language=english&go=Search

Replace the oeis id in the url.
https://loda-lang.org/edit/?oeis=2487

Loda doesn't contain all of OEIS. At the moment 55k sequences have a loda program. The OEIS database contains 350k sequences. That's around 15%.
added on the 2021-12-24 12:54:12 by neoneye neoneye
studying traditional calligraphy and combining it with 3d skillz
this rendering is crappy - but you get the idea ;)
Cosmic

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another episode of "poro what the hell are you doing":

test chips:
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targets:
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full setup:
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parameter tuning:
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(this was from a few weeks ago, exams are getting in the way...)
added on the 2021-12-30 16:57:16 by porocyon porocyon
poro, what the hell are you doing?
added on the 2022-01-02 12:54:12 by Zavie Zavie
buurman, wat doet u nu?
new skillz - still learning

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added on the 2022-03-20 13:37:59 by baah baah
My ANSI contribution for the March 2022, Mistigris CAT Art pack.

Work in progress...
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and the final...
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added on the 2022-04-04 20:39:10 by HappyDude HappyDude
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added on the 2022-04-22 22:49:00 by numtek numtek
als je nog een paprika of knolselderij nodig hebt, moet je 't ff zeggen
Quote:
als je nog een paprika of knolselderij nodig hebt, moet je 't ff zeggen

Graag. Ik zoek vooral pepers!

Also: we're bringing back the helicopter for this one!

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added on the 2022-05-20 00:27:55 by numtek numtek
it's been a long time! here's some PBR tests..
metal, dielectric, full-sss. tons of cheats and curve-fitting but it doesn't look half bad.
I made it so roughness+sss = sheen, for fabric, moss and stuff. Still wondering how much it makes sense, but I like reducing parameter/channels.
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added on the 2022-05-21 07:35:11 by BarZoule BarZoule
@BarZoule: there is a flaw: this is no textmode :D

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