Random "work in progress" shots

category: general [glöplog]
Upping that ChromAb game!
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Thanks Ferris for this one: https://www.shadertoy.com/view/MdsyDX :)
if you ain't redlining, you ain't headlining
added on the 2018-05-08 16:01:27 by ferris ferris
Numtek: cool. I always liked hexagons. Used them in Altparty invitation years ago too ( https://vimeo.com/1464225 ) :)
Love those 2d gears as well!
added on the 2018-05-08 17:54:33 by numtek numtek
63-134 fps depending on the number of rays
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this bilinearly interpolates quads of 8x8 in size. Actually 4x4 will look much smoother and converge towards 63 fps during the rendering. With no adaptive subsampling the fps are around ~32, which is not acceptable.
added on the 2018-05-08 19:18:33 by rudi rudi
Rudi cool wip's! What is the platform btw?
added on the 2018-05-09 11:08:17 by deepr deepr
deepr: PC Windows: softrender C++, (no d3d, no opengl, no hw-shaders, no polygons)
added on the 2018-05-09 11:45:10 by rudi rudi
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added on the 2018-05-09 21:31:12 by rudi rudi
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Playing with pathtracing in shadertoy. I think I've found a set of materials that complement each other nicely.
added on the 2018-05-13 00:01:57 by yx yx
@yx That's one of the best gold materials I've seen.
added on the 2018-05-13 00:12:08 by bloodnok bloodnok
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added on the 2018-05-13 17:31:35 by g0blinish g0blinish
Sneak peek to the upcoming Epoch demo

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added on the 2018-05-17 20:18:21 by noby noby
@noby, that looks like my "satori style" demo in 32 bytes, don't make me release it :D
added on the 2018-05-17 23:01:54 by HellMood HellMood
added on the 2018-05-18 14:30:56 by wbc\\bz7 wbc\\bz7
this is a quick visit with some archived song exports from my side
added on the 2018-05-18 16:14:54 by aqu aqu
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added on the 2018-05-20 00:46:33 by rudi rudi