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Random "work in progress" shots

category: general [glöplog]
Quote:
URL to store?

+1
added on the 2016-10-27 17:19:36 by ferris ferris
If one buys 2, will he get the demo for free? :D
URL coming when and if they approve my designs :D
added on the 2016-10-27 18:07:31 by visy visy
I suppose that's the "in progress" bit then :D
added on the 2016-10-28 17:45:18 by ferris ferris
added on the 2016-10-28 19:31:19 by visy visy
My Super Scatterbrained Elysium Writeup 9000 is here! Came in quite late, but hey, it's something. :)

Also some random WIP shots from [the prod](http://www.pouet.net/prod.php?which=68375):

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Final operator graph:
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Thanks again [for all the support so far](http://www.pouet.net/prod.php?which=68375); it means a ton, and this was a super fun project for us. Plenty more where that came from :)
added on the 2016-10-29 18:59:49 by ferris ferris
added on the 2016-10-29 19:11:30 by ferris ferris
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Not sure if I should continue working on this or not.
added on the 2016-11-13 17:15:26 by TomoAlien TomoAlien
looks good. not sure about the text though ;)
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added on the 2016-11-14 05:03:52 by rudi rudi
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added on the 2016-11-14 05:17:37 by rudi rudi
TomoAlien: This font makes it looks like it's made by Elitegroup.
added on the 2016-11-14 06:35:14 by Flashy Flashy
Sega Master System project state machine work in progress...

I really wanted to have a system where everything is driven with a bytecode script state machine, so here's keeping it simple and trying stuff out:

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added on the 2016-11-14 12:29:06 by visy visy
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added on the 2016-11-15 10:32:10 by lamogui lamogui
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added on the 2016-11-15 14:34:02 by lamogui lamogui
I do find all sorts of structures in cellular automata. this type of 4-color automata has 3.4028~e^38 rules. this one has a simple initial condition, and the rule is choosen at random:

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added on the 2016-11-16 11:22:24 by rudi rudi
rudi: the second screeny you posted looks like a pyramid erupting lava! ;) This is worth a tinytro for sure! :)
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A scene from "Resident Evil" with shadowmapping in *Dead Deer*. 5 minutes to set up from .obj data.
added on the 2016-11-20 13:20:30 by Barti Barti
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added on the 2016-11-20 13:23:36 by Barti Barti
hardy: im not sure how (or if its possible) to animate it. also the rule there is lost, becayse there are so many, and i didnt store this number. maybe some time in the future i can implement into a tinytro, but i dont actually do this right now.

here's some more for experiments (these use only 1 neighbour):
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added on the 2016-11-20 16:37:56 by rudi rudi
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added on the 2016-11-20 18:56:05 by LJ LJ
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added on the 2016-11-22 23:46:27 by visy visy
continuing on the same way, with some performing in mind:

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added on the 2016-11-30 22:06:22 by visy visy
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added on the 2016-12-09 09:03:31 by g0blinish g0blinish
Demos That Never Were:

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This was meant to be a 64k with the theme being that it was an alien transmission full of abstract 3D objects.

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A rather interesting multilayer effect. Looks really good in motion.

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This was meant to be another 64k with a very limited color palette (the screenshot is pretty much what the demo's color scheme would be). It was given a temporary name of "krulik", which is an intentional misspelling of the polish word for bunny.

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GEOM was meant to be a very experimental demo with a harsh polygonal look with a bit of glitch aesthetic. Inspired by Satori's INCYBER. Didn't really get anywhere with it.

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"Heart of the City". Was meant to be a 64k with the theme revolving around the titular heart. Because this is real ugly I cancelled it.

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This is some early stuff. You might remember that I've posted this scene in this thread a few years back.

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This is also a thing I've posted here before. I was experimenting with AO in Werkkzeug1.
I actually wanted to build a demo on this, but ultimately I didn't.

Now for some non-demos, but still shareworthy pics IMO:
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There's no post-processing on that picture. This object is pretty much me testing out various mesh-related operators in Werkkzeug1.

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This is a model of a DJDAO FP7 EMP controller. What makes it special is that I made it only out of Werkkzeug1 operators. I made it this way so I could use it in a 64k demo.

So yeah, a bunch of unreleased Werkkzeug1 junk I did over the years.
added on the 2016-12-13 20:23:02 by TomoAlien TomoAlien

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