Random "work in progress" shots

category: general [glöplog]
my latest 3d print creation:

a dripper bottle to keep your ejuice safe and sound in your

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get it here if you own a 3d printer


cheers, cosmic
Still "loads" of room for shenanigans in the final version!

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added on the 2015-10-23 10:41:54 by losso losso
I'm in parsing hell, but getting somewhere with my terminal ansi/ascii editor.

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added on the 2015-10-26 20:50:18 by mdx mdx
Playing with procedural aperiodic textures. Lots of fun.
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added on the 2015-10-26 22:18:50 by tomkh tomkh
^^ Nice. I want that on my kitchen floors.
added on the 2015-10-27 02:27:09 by jmph jmph
Kitchen would be nice. I am still thinking where to apply textures like this. Maybe carpets or stained glass windows or modern islamic architecture;)
added on the 2015-10-27 12:08:49 by tomkh tomkh
@tomkh: that is really cool. Do you have any reading to recommend?
added on the 2015-10-27 12:21:42 by Zavie Zavie
Zavie: this one is based on cyclotomic trapezoids. There is a whole group of tilings discovered by Danzer and Nischke, here is the link with substitution rules and name of original paper. You can find more interesting tilings on this page as well. What I am doing is writing surface/fragment shaders based on this rules, so you can quickly evaluate tile color and normal per fragment.
added on the 2015-10-27 12:41:28 by tomkh tomkh
I bet you could make a cool infinite zoomer out of that.
added on the 2015-10-27 13:33:48 by Preacher Preacher
Preacher: sure, for now I just did a simple version, shader here, "zoom" by dragging mouse with LMB.
added on the 2015-10-27 15:38:18 by tomkh tomkh
@tomkh: nice! I love the 3d tile look of it!
added on the 2015-10-27 16:38:51 by visy visy
Make a board game about it?
What about animating those tiles, go around z axis around some area... :)
added on the 2015-10-28 09:06:01 by leGend leGend
Tomek, very pretty. I see them morphing like in caleidoscope.
added on the 2015-10-28 09:37:11 by rutra80 rutra80
which means that I'd rather see it in Intrinsic Gravity or Masagin kind of demo.
added on the 2015-10-28 09:54:37 by rutra80 rutra80
...and Beta :)
added on the 2015-10-28 09:59:31 by rutra80 rutra80
@tomkh: cool, thanks a lot for the resources!
added on the 2015-10-28 14:44:24 by Zavie Zavie
Thanks guys. Board game is a good idea, I could try.
For animation/morphing - it is not that easy, but might be a good direction to explore.
added on the 2015-10-28 15:38:48 by tomkh tomkh
moar pictures! (ironic post is ironic)
added on the 2015-10-28 15:47:43 by Canopy Canopy
Looks good, but that is one heavy shader. It crawls with a couple of fps here...
added on the 2015-10-28 16:03:25 by raer raer
current state of my small javascript software 3d engine, now with more dithering steps and a proper nearplane (line/plane intersection with the point of view plane).
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added on the 2015-11-02 13:03:08 by rez rez
This is still for prototyping C64 stuff? :-P
added on the 2015-11-02 13:32:11 by Kylearan Kylearan
@Rez: being at the point where dithering is an issue, you are beyond the point where you should have made a demo about it - go fix :)
added on the 2015-11-02 13:38:51 by maytz maytz
hey Pulcomandy I did one of those circuit board design programs for the specky for o level not as complex as that though..is there a mouse or is it cursor?
added on the 2015-11-02 14:48:35 by starlight starlight