ROG_VF information 309 glöps
- general:
- level: user
- personal:
- first name: Robert
- last name: Smith
- cdcs:
- cdc #1: Elysium by Sanity
- cdc #2: Unknown Territory by Axis
- invitation Amiga OCS/ECS All roads lead to ROMA.exe by Tristar & Red Sector Inc. [web]
- That's what I call an invitation. I really do like the style and the mood
it conveys. It definitely makes one want to go there and brings back
memories of Rome (see below). I keep my fingers crossed the party
will be a success and as nice as the invitation.
By the way, I "enjoyed" the worst/strangest pizza ever in Rome. After
my arrival and starving I entered the first pizzeria that came in sight.
It had just opened its doors and I was the first guest. With my non-
existing knowledge of the Italian language I ordered what I believed
was a classic/ordinary pizza. But what I got resembled more a salad
(heap of arugula/rocket with whole cherry tomatoes which rolled
around) that was loosely decocrated on an ultra crusty and
apparently 10x baked pizza base that was nearly impossible to cut
with the knife - a hammer and chisel would have been more suitable
for that task. Okay, lesson learnt. But I won't complain since the
other food I was allowed to consume during my stay has been
delicious! Ciao ragazzi. - rulezadded on the 2026-04-15 20:26:35
- demo invitation Amiga AGA No-CPU Challenge by Demostue Allst★rs
- @xeron
I know, it's all about the challenge. But why climbing a mountain with
both hands and one leg tied behind the back? But yeah, each to his
own :-) - isokadded on the 2025-08-31 17:17:56
- demo invitation Amiga AGA No-CPU Challenge by Demostue Allst★rs
- First of all, that's a superb demo. The storyboard, gfx, music, syncing(!)
and how it's presented is awesome. It was a real treat to watch it.
Impressive to see what's possible without the cpu, and I really do
appreciate the work behind it.
However, I have difficulties to grasp the rising hype and euphoria about
that no-cpu approach. Why on earth would one want to operate a
Ferrari like the Flintstones? Must be some kind of irresistible challenge
for the super-smart ones who are simply bored of and find it too easy
to use the cpu?! - rulezadded on the 2025-08-31 10:57:17
- demo Windows Stargazer by Orb [web] & Andromeda [web]
- I rarely watch PC demos but this one made me curious because of the
involved names. Wow, what a ride! A lot of great scenes and so
atmospheric and creative. And the end left me behind with a smile.
Outstandig demo! Thanks for the excellent show. - rulezadded on the 2025-08-22 10:03:48
- intro Atari XL/XE apacrotz by Desire [web]
- Thanks a lot for explaining the tech background. I don't know anything
about the XL/XE but it sounds like a pretty cool and versatile 8bit machine!
Nice work and rotozoomer. I like :-) - rulezadded on the 2025-08-17 17:53:42
- 64k Amiga OCS/ECS Hello Sofa by Desire [web]
- GREAT scroller and tasteful colors!!!
- rulezadded on the 2025-08-10 15:15:36
- demo Amiga OCS/ECS First Demo by Megaforce
- Megaforce (1987) and Starscream...the only way is up for my thumb!
- rulezadded on the 2025-08-06 19:29:57
- demo Atari STe Extended Knobhead by Dead Hackers Society [web]
- Wow, that was fast. I wonder if work on it first started after django's
release or if there was already sth in the pipeline?
Very, very cool. Looks great! Almost as if the Joker feels more home on
Atari than on Amiga (stressing the word "almost" ;-) )
And what's that for a nice and atmospheric title pic? Gotham at night?
Looking forward to Knobhead XXL...though this sounds kinda weird and
ambigous :-) - rulezadded on the 2025-08-03 17:37:06
- demo Amiga OCS/ECS Existenz by Existenz
- Humdinger! I love the effects, the music and the graphics and the
dark, brute touch of their presentation.
It starts off to my taste...I see a rotating texture mapped cube
traversing the screen and my thumb goes up.
Also like the look and glitches of the vertical scroller. Very cool release.
Already watched it a couple of times. - rulezadded on the 2025-08-02 13:46:00
- 40k Amiga OCS/ECS Cheap Tricks by vision factory
- @bifat
Sachy was so kind and ran a dozen of test versions on real hardware (A500 and A500+ with CRT) before the final release and it looked even more stable than in the emulator. Do you mean the (slight) flickering and tendancy of the image to "disintegrate" into single texels which is in particular observable during the rotation? This is due to the interlacing. The skull is composed of two interleaving sub-images (checkerboard pattern) that are then displayed in consecutive frames. This allows me to work with 60 independantly colored texels per scan line. And to reduce the flickering the beam is being manipulated resulting in an increase of frequency from 50Hz to 64Hz. I could have gone as high as 72Hz or so but was afraid of overtasking and maybe even damaging(?) old CRTs.
@tjahzi
That's an interesting vertical line at the right and "Crying At The Discoteque"-flashing at the bottom :-) Is that caused by the video capture?
@Smaugur
Thank you for the video.
By the way, if you run it in winUAE make sure to use one of the latest versions and to choose Full-window and Standard VSync in the display settings. - isokadded on the 2025-08-01 10:35:43
account created on the 2005-07-06 14:48:40
