kb_ information 1666 glöps
- general:
- level: user
- personal:
- first name: T.
- last name: H.
- portals:
- csdb: profile
- slengpung: pictures
- demozoo: profile
- cdcs:
- cdc #1: PROTOZOA by Kewlers [web]
- cdc #2: V2 Synthesizer System by Farbrausch [web]
- cdc #3: Unclear Throat by Pluisje
- cdc #4: Edge of Disgrace by Booze Design
- cdc #5: Absolute Territory by Prismbeings
- musicdisk Windows Happy-Hardcore XMas EP 2002 by BaSShuT [web]
- Das perfekte Adventspräsent für die ganze Familie.
- rulezadded on the 2002-12-09 15:06:31
- demo Commodore 64 Insomnia by 64ever
- Somehow I don't get why a coder can rant so obsessedly about a fast loader that sucks that hard... I seriously doubt that a normal 2bit irq loader without ATN or such crucial disk controller timings wouldn't have been enough.
Anyway... the music was somewhat too empty, but the demo itself was really enjoyable. No 4x4, a consistent theme (woohoo) and all that. And even non-trivial effects. Yeah, thumbs up.
- rulezadded on the 2002-12-04 21:57:27
- 64k Windows We Were ! by Razor 1911 [web]
- I won't give a thumbs up or down here. First, I completely second Scali.You try to convey oldskool feeling here, but without everything that was good back in the days, like... skills and such.
On the other hand I somewhat enjoyed this intro. Ran in 1st frame on my Athlon1000/GF4 *cough* an even the music could have been much worse.
As a sidenote my disappointing insight for today: Any number of prevented suicide attemps won't increase the chance of getting a clue about the world.
Coding effects that run faster in their original C64/Amiga version on an Emu on the same machine is laughable at best. Sorry. You don't know about how those effect were coded, you don't know about how they should be coded now and even the word "VSync" is a complety mystery to you. I've said it before and I'll say it again: Your group name its the only thing that's olschool about you, in every fucking else respect you, Razor 1911's new and implroved demo division, are just a bunch of kids. Go grow up, please. - isokadded on the 2002-12-04 17:05:32
- 64k Windows Goathack by Noice [web]
- I always thought slowly people would be able to code GL startups without leaving the taskbar on the screen... well, *sigh*
Other than that, an enjoyable intro. Almost a thumbs up :)
- isokadded on the 2002-12-02 11:36:49
- demo Windows fr-05: konsum by Farbrausch [web]
- merlin: tried the fix above? Should work then (at least it does with my XP) ;)
- isokadded on the 2002-11-29 17:05:46
- demo Windows Eternal Dreams by K-Storm [web]
- skarab:
- go to your WndProc routine
- add:
case WM_CHAR:
if (lParam==27) SendMessage(hWnd,WM_CLOSE,0,0);
break;
That's all.
Otherwise, nice to see you improve, keep up :)
- isokadded on the 2002-11-25 15:41:47
- intro Windows Backtro by Tristar & Scienide [web]
- yeah, like
- a scroller running choppy on a 1GHz machine
- 190k for a scroller and a starfield - and calling that "intro"
- "reviving" old groups without their old attitude?
Damn, the only slightly positive thing I noticed was the blatant ST-01ness of the soundtrack, but apart from that? - sucksadded on the 2002-11-18 09:41:15
- demo Linux MS-Dos Windows Dreamcast GamePark GP2X iOS Playstation Portable Timeless by Tran
- uh, "tends to get", blah. should've slept last night.
- isokadded on the 2002-11-11 13:55:11
- demo Linux MS-Dos Windows Dreamcast GamePark GP2X iOS Playstation Portable Timeless by Tran
- The music gets to tend annoying after three hours but apart from that small flaw... yes.
- rulezadded on the 2002-11-11 13:54:31
- demo Windows _ by $
- I don't really know what to say here.
As an ambient piece of "art" (oh come on, please leave this term to real artists, ok? :), it's quite ok. The slow transitions and the soundtrack are thoughtfully done (and surprisingly un-random at times), and it even has a somewhat emotional character for me...
... if it weren't for the complete ignorance of all which is demoscene culture. I definitely agree that the scene tends to get stuck in thisandthat style for at least a few years each, and there's definitely need for different, offensive prods - but only if those different prods don't forget about some basic principles of realtime and optimization. Heck, why the fuck 21MB of MP3 for a few samples which could have fit into a 1MB MO3? There isn't a single sound that justifies the usage of a streaming audio format over a tracked one in the whole thing. You could have gotten the whole thing to 2MB instead of 22 and woudln't even notice a difference - apart from the fact that there would be a lot more downloaders and a lot less flamers.
for me, teh futare si elsewehre, but as long as THIS doesn't get mainstream, why not. Let the pigface speak.
- isokadded on the 2002-11-11 13:52:02
account created on the 2000-12-22 04:12:07
