JAC! information 1574 glöps
- demotool BeOS Linux Windows Amiga PPC/RTG MacOSX PPC GamePark GP2X FreeBSD MacOSX Intel SGI/IRIX Grafx2 by Sunset Design & Shinra [web]
- Dpaint 2012 - I love it because it still has the same keyboard short cuts. I'm almost 40, so it would be hard to learn new things :-)
- rulezadded on the 2012-03-18 22:12:21
- demo Commodore 64 Soiled Legacy by Resource [web]
- Cool, I didn't know this one. Vectors, bump and shaded face are ace!
- rulezadded on the 2012-03-16 20:44:57
- 32b Commodore 64 Glitchshifter by ate bit [web]
- But why waste space for SEI/CLI? For the sake of "sound quality"? :-)
- rulezadded on the 2012-03-16 11:35:44
- 16k Atari XL/XE Visdom II by JAC! [web]
- Of course: The GITA bug is a half pixel right shift which appears in mode 10 (lores with indexed palette) due to the additional delay caused by the palette lookup. It allows interlaced modes which mix 16 colors/16|8 luminances at virtually 160px. How I found it is described here. The graphics modes which are built on it are described in HIP FAQ and here.
- isokadded on the 2012-03-13 21:43:04
- 16k Atari XL/XE Visdom II by JAC! [web]
- On Friday, this demo is going to be 19 years old. That's why I decided to finally release the fixed single file version I promised in 1993 :-)
It was created during 6 months or military service isolation in Karlsruhe using my Amiga 500 cross development system and my Atari XL stored in big wooden box. An extraordinary situation which made this demo possible. I still love the raster split logo, the wiggle, impres and the cool tune by Karsten Schmidt. All effects run at full 50 FPS, so you best watch it in emu or on the real iron.
- Raster Split Logo - 9 colors out of 128 at 160 pixels per line, 60 lines high, animated in waves
- Wiggle - 32 colors out of 256 at 80 pixels per line, 128 lines high, sin sin x movement
- ImpRes - 16 colors out of 128 at 160 pixels per line, 128 lines high, sin x/sin y movement
This was the first demo to exploit the GTIA bug which became the basis for many new graphics modes. Apart from Silly Things, this is the demo I am >>really<< proud of. Those were the days!
- isokadded on the 2012-03-13 20:49:43
- demo Commodore 64 vanity by Faque
- I also like the stripe ball. The music explains the 7th place for me though...
- rulezadded on the 2012-03-05 16:46:30
- 16k demo Atari XL/XE Visdom by JAC! [web]
- Here's the probably most delayed 100% version in Atari 8-bit demo history .. after 21 years :-)
Checks for 64k, runs properly on NTSC machines, accepts any key to start part 2, no more color artifacts in the scroller.
Download link fixed, .nfo with neat background story, sources and videos added. Main part begins at 2:05.
- isokadded on the 2012-02-26 07:39:24
- 64b MS-Dos lebhaft by fsqrt [web]
- <still speechless>
- isokadded on the 2012-02-20 12:31:02
- 64b MS-Dos lebhaft by fsqrt [web]
- <speechless>
- rulezadded on the 2012-02-20 08:43:47
- demotool Windows Amiga AGA Amiga OCS/ECS WinUAE Demo ToolChain
- Maybe this will help compiling my 1992 Amiga code again as compo filler for Revision :-) Thanks!
- rulezadded on the 2012-02-17 01:33:08
account created on the 2003-03-30 13:23:16
