Shockwave information 1140 glöps
- general:
- level: user
- personal:
- portals:
- slengpung: pictures
- cdcs:
- cdc #1: Supercars by Paranoimia & Unique
- cdc #2: chocolux by Auld
- cdc #3: receptor by TBC
- cdc #4: Muon Baryon by Youth Uprising & Ümlaüt Design [web] & Outracks [web]
- intro Windows Bubbles Intro by Dark Bit Factory [web]
- Why do I release this crap? :-)
I realise that if I release *anything* there will be people who will enjoy it and there will be people who don't enjoy it, that's life. I release this crap because I tried releasing some software rendered stuff here and I read the feedback that I got, most people seemed to be saying to me that I should be using hardware accelerated gfx so that's what I did, ok maybe it's not in C but learning new languages is no problem to me, I've been coding in 68k, blitz, amos, pascal and god knows how many other languages since the 1980s.
Shortly after I left Wizzcat uk I left the scene and didn't have a computer for years, then I bought a PS2 and messed around with yabasic, I coded amongst other things a 3D filled version of battlezone and then I moved on to buying a dev kit for the PS2 and doing games on it, did that for a while, then I set up a help forum to teach people to code using Blitz, I've taught dozens of people how to make effects.
Now yabasic really was a limited language, no sound, no bitmap gfx, only triangles and rectangles to play with, memory leaks everywhere and it was really difficult and I mean *really* difficult to do anything worthwhile with it.
In my own time I have built my own 3D engine that supports perspective correct mapping, cameras, perfect clipping, gourad shading, z buffering, phong shading etc and taught at least 5 others to the same level.. To me it was great to pass this knowledge on, all my work was pixel wise and although the B3D command set is really simple, the sources to some of the stuff I have done would be beyond a lot of people, I don't like hubris so I don't really say much about that at all.
It has been enough for me to just understand the mathematics and implimentation of a lot of the effects that you take for granted when you play quake 3 or watch a great demo by kewlers or farbrausch or equinox or andromeda etc.. I am studying for my bsc hons in mathematics because I just have a love for all this stuff.
I came here really without any expectations, when I was part of the amiga scene I had good contacts but I always maintained friendships with people that would be classed as lame but still I had lots of good friends and we wrote long 10 pages long letters to each other, chatted on the phone, met up at parties and as far as I was concerned, this is what the scene was all about.
I don't see what I do as a job, I work hard enough for a living and demos are an interesting hobby, the only thing I take seriously is teaching people to code.
Blitz was a language I chose to use because I brought a lot of people over from developing on the PS2 and Blitz allows types which are similar to structs but is more forgiving as a balance to help more people get into it, I have to say that it's worked with a lot of people having migrated towards C++ and asm that I hopefully had some small part in setting them along their course.
Whether someone thinks what I do is shit I don't care really, there are a lot of users on Pouet, only a small percentage of them commented.
If even only 3 or 4 people like what I am doing it's ok, I don't mind.
I am dismayed at some of the hatred I see around me for something which is meant as a fun hobby. I mean who gives a fuck who I greet? I speak as I find, I have my own mind and I make up my mind based on my own experiences of people, I don't need someone to tell me if someone is a tosser, I can get to know the person and decide for myself.
I totally respect the dedication and talent of many of the people that post what they do on Pouet, and I also have a lot of respect for the other people that are maybe not as talented but are trying to improve.
What I like about pouet is that generally people are honest in their opinions and that's hard to find and I appreciate it.
Fact is the intro is bloated and it was a whole lot easier to code than a lot of the software rendered stuff I've done which not many people would appreciate because they'd say it's slow.
Of course having a blitz category here would be pointless, blitz is not a good language to use for demos, the compiler is crap, sw rendered code is inherrently slow and ends up as having too many needless libs included into the exe and why should I expect anyone to understand a language that none of you want to use? Like I said, the only reason I use it is because it was a convenient stepping stone to teach people to program.
I will add that the environment in which I teach people is not hostile at all, nobody gets flamed and everybody gets helped.
It's age and having a good social life I suppose, I'm 34 years old now and I am a lot more mellow than I used to be so generally I just let things wash over me, I always appreciate any feedback I get, bad or good and I am very happy that 31 people here have found this prod fun compared to only 8 that didn't.
If -1 is 0 and +1 is 10 then I have scored about 7/10 which isn't bad.
Thanks :-) - isokadded on the 2005-03-25 10:49:10
- intro Windows Bubbles Intro by Dark Bit Factory [web]
- See you in the next one, probably we will be doing a chiptune compilation next, that one will be in Blitz but it'll be software rendered, after that I'll be doing some stuff with devc. The language isn't important to me really but I am pissed off at the file sizes.
Maybe by this time next year we'll have made some more progress!!
Greetings to all who commented :-) - isokadded on the 2005-03-24 20:21:09
- intro Windows Bubbles Intro by Dark Bit Factory [web]
- Well Peta, If you don't like it then there you go, I don't have a problem with that, as for me being lame because of the language I chose to do this then fine I don't really mind what you think of me since I don't know you or want to know you so what you think of what I do has very little bearing on me or my life.
The way I look at is that some people enjoyed it and I enjoyed making it so there you go.
Don't know how you can say that the invite for sota2004 doesnt deserve a top 25 place, it's there because people like it and voted for it, it should be in the top 10 imo.
As far as elitism and non perfect productions should never be released and the scene not being about fun stuff yada yada.. All I care about is doing some demos, hopefully meeting a few of my old friends from the Amiga days, making some new ones and money permitting getting to some parties again.
Anyways this lamer's going to fuck off to bed now, to those who downloaded it and liked / hated it thanks for the comments :-) - isokadded on the 2005-03-23 01:18:25
- demo Commodore 64 dreams come true by Samar Productions
- Mmmm.........
- sucksadded on the 2005-03-22 14:11:32
- intro Windows Bubbles Intro by Dark Bit Factory [web]

- isokadded on the 2005-03-22 09:48:01
- intro Windows Bubbles Intro by Dark Bit Factory [web]
- Yip, Blitz is a directx wrapper but I never tried to hide it, I didn't even change the icon that Blitz assigns to the file.
Everything I've done with Blitz before this was software rendered, I decided to have a play with some blurs for this prod.
I'm also pissed off with the file sizes that it creates because it includes a load of needless stuff into the exe no matter what you do, so for the next thing I do I'll make it in Devc instead.
In fact I've just had a flash of inspiration...
Code:#include <iostream> using namespace std; int main() { cout<<"Fuck off Skarab\n"; cin.get(); }
:-) - isokadded on the 2005-03-22 09:16:54
- intro Windows Bubbles Intro by Dark Bit Factory [web]
- Cheers for the comments folks :-)
- isokadded on the 2005-03-21 23:22:01
- musicdisk Amiga OCS/ECS Turmoil by Sanity
- I never copied over this disk, I still have it.
Cougars gfx were realy great and even though it took a long time for the actual music disk part to get started there are some great effects in the meantime, some great saxophone style tracks from Bit Arts too! - rulezadded on the 2005-03-21 13:34:37
- intro Windows Bubbles Intro by Dark Bit Factory [web]
- Quote:
I just wonder why there is a huge 3DS file in the media folder... Where is the 3D part?
That's the mesh I used for the background, it's quite dark in the intro, I would have saved about 285 kb if I'd taken it out but the blurr didn't look half as good when I removed it. - isokadded on the 2005-03-21 10:29:14
- demo Windows Winnerdemo by Metalvotze [web] & apocalypse inc [web]
- It's fucked up but it made me laugh, watched it twice too so it can't be bad :-)
One of the guys holding one of the old comps looks like one of the lecturers that taught me in college too, so for bringing back memories of my happy teenage years... - rulezadded on the 2005-03-21 09:13:57
account created on the 2005-01-09 02:06:58
