gloom information 2380 glöps
- general:
- level: user
- personal:
- first name: conveyor of
- last name: worthless thrash music
- portals:
- slengpung: pictures
- cdcs:
- cdc #1: Inside by Carillon & Cyberiad [web]
- cdc #2: J by Ephidrena
- cdc #3: we cell by Kewlers [web]
- cdc #4: Media Error by Fairlight [web] & Carillon & Cyberiad [web] & orange
- cdc #5: Realtime Demo Wannabe by Maxon [web]
- cdc #6: Square by Still [web]
- demo Linux Linux for faen by Those Up Fucked Sceners [web]
- sesse: it's the linux way
- sucksadded on the 2007-07-27 14:06:07
- demo Windows ZINE #12 Headlines by Andromeda [web] & Brainstorm [web] & BitFellas [web]
- For those of you who missed some of the headlines, here they are:
- Tech talk: Bonzaj delivers in-depth analysis of the shading engine graph.
- Assembly 07: Navis unveils ASDs next demo. First screens inside.
- Purple Motion interviewed: Reflections on Future Crew and beyond.
- Keep going: Gargaj discusses what he took home from Breakpoint 2007.
- Making of Sprite-O-Mat: Gopher reveals a look back and ahead.
- Evolution of small and big parties: ZINE talks to the organizers of Breakpoint, Buenzli and Solskogen.
- Coming to their senses: WIE8 gives insight to the development og angelic forum.
- 4k roundtable: Blueberry, Gopher, Mentor and Gargaj discuss the status quo of 4k productions.
- Video didn't kill the radio star: ZINE tunes into the airwaves with Yes of Nectarine.
- Developing a community: Aliens thoughts on the creation of Bitfellas.
- Timbaland update: ZINE talks to Tempes, Gallefoss and the lawyers.
- Intel compo roundup: ZINE interviews all past and current participants and grills Intel.
- Desert Dream: How the Amiga classic ended up on the C64.
- A wide Spectrum: Elfh gives and update on the status of the Spectrum scene.
- Sceen in trouble: Why issue two took longer than expected.
- Movers and shakers: ZINE picks who was hot and who was not.
- Art gallery: Facet reviews the most interesting demoscene paintings.
- Small is nice: Pirx explains the fascination and challenge of doing something in 256 bytes.
- In the eye of the beholder: A games journalist explains how he sees demos.
- Demoscene meets Siggraph: Computer animation festivals chairman Paul Debevec shares his views on the art of realtime. - isokadded on the 2007-07-26 14:14:43
- demo Windows ZINE #12 Headlines by Andromeda [web] & Brainstorm [web] & BitFellas [web]
- Hell yeah, ZINE will rock. :) ..and the music KICKS ASS!
- rulezadded on the 2007-07-26 13:03:47
- demo Windows Dansemus by Odd
- i usually hate these things, but this one was actually funny. :)
- isokadded on the 2007-07-25 16:18:51
- demo Windows Discharger by Stravaganza [web]
- if this is rushed then i can't wait until stravaganza really sits down and works hard on a prod. :)
- rulezadded on the 2007-07-24 10:59:54
- demo Windows MacOSX PPC MacOSX Intel Cosmosis: Remixed by Spöntz [web]
- pretty good stuff, but the music sounds like .. well... 1997, and unfortunately not in a good way :)
- isokadded on the 2007-07-24 10:58:47
- 8k Amiga AGA Rapo Diablo 5000 by Loonies [web] & Ephidrena
- this is really ace - so hardhitting and fat :)
(btw; divx is on its way to scene.org as i'm typing this) - rulezadded on the 2007-07-23 18:47:09
- demo Windows perspective - kindergarden 2007 invitation by keyboarders & Boozoholics [web]
- the tune is awesome, and the rest is decent too :)
- rulezadded on the 2007-07-23 17:46:35
- demo Linux Windows hkm-14: bris by The Hullkort Masters & kvasigen [web]
- the music RULES.
- isokadded on the 2007-07-23 17:45:59
- demo Windows Tengomenas by Traction [web]
- finally got to see it with "3d" glasses (red+blue) and it was such a good experience.
- isokadded on the 2007-07-14 02:37:11
account created on the 2001-10-14 19:36:37
