Hatikvah information 1389 glöps
- general:
- level: banned
- personal:
- first name: joggi
- last name: the bear
- cdcs:
- cdc #1: mental excession by Deus Ex Machina [web]
- cdc #2: Al Castone by The Moose Brothers
- cdc #3: Tinnitus by Deus Ex Machina [web]
- 64k Windows discoranger doublemint by unik [web]
- saga> shouldnt be so slow.. since he really doesnt need to change that often on those thingys..
- 1 day later -
and no it wasnt.. it was the drivers fault.. just switched to latest detonator and it runs in high framerate on my tnt2 ..
(i have never lost many fps when i had 2 rendering targets per frame... however he renders the scene 2 times.. its not the render2texture problem) - isokadded on the 2001-11-09 12:53:37
- intro Windows Scenemusic by Razor 1911 [web]
- some people should stick to opengl ;p
- isokadded on the 2001-11-09 12:48:13
- 64k Windows discoranger doublemint by unik [web]
- ryg > since when is rendering to texture slow? it has never been slow in dx anyways.. as long as your rendertarget aint TO big.. i mean its the same shit afterall :>
- isokadded on the 2001-11-08 16:59:33
- 64k Windows discoranger doublemint by unik [web]
- bull
- isokadded on the 2001-11-06 07:46:56
- demo Windows De Profundis by kolor [web]
- macaw > havent we all learnt that the XP drivers are 100% crappy ? ;)
- isokadded on the 2001-11-04 22:04:11
- 256b MS-Dos we r0mb by Broncs [web]
- cheating rocks
- rulezadded on the 2001-11-01 09:39:07
- demo Playstation 2 funslower by SoopaDoopa [web]
maybee since the sdk has been very hard to get... and its pretty hard to get it boot etc... so thumbs up for making something cool.. who will follow? :)
- rulezadded on the 2001-10-28 23:41:06
- demo Windows Polyester Pimp Deluxe by The PIMP Brigade
- shifter:
if i vote thumbs up on my stuff atleast i will get one thumb up ..
and that is one more than 0.. :D - rulezadded on the 2001-10-25 21:38:45
- demo Windows don quijote v20 by Frogwize [web]
- how can flatshading/wireframed cubes be classified as a demo and not a demo who has some time behind the code,gfx and the music?
- rulezadded on the 2001-10-25 10:21:27
- 64k Windows Return of the braineating metaballs by alien prophets [web]
- its easy to get marchingcubes slow.. since its VOLUMES ie.. for instant... 30x30x30 compared to 40x40x40 .. hit it on the calculator and see the difference :)
if you are sitting on a machine and party coding.. its easy to put those grids a bit to high if youre sitting on a fast machine.. i guess thats what they did.. so did we acctually ;D
other reason could be that their marching cubes code is just slow ;) - isokadded on the 2001-10-20 13:52:43
account created on the 2000-09-10 22:34:20