cruzer information 2111 glöps
- general:
- level: user
- personal:
- first name: Sir
- last name: Optimizealot
- portals:
- csdb: profile
- cdcs:
- cdc #1: opium by Samar Productions
- cdc #2: Pro S.I.A.K. by Flying Cows Inc.
- cdc #3: KXXT by wx
- cdc #4: Double Maniac by Plasma Force
- cdc #5: Snapshot by Glance [web]
- cdc #6: Uncensored by Booze Design
- demo VIC 20 Robotic Liberation by Pers' Wastaiset Produktiot [web]
- how about a screenshot...
- isokadded on the 2003-08-14 23:15:23
- demo Commodore 64 Goatology by Noice [web]
- Ged er godt, kamel er bedre :)
- rulezadded on the 2003-08-14 21:16:23
- demo MS-Dos revolution by Imbecill [web]
- Had quite a few LOLs watching diz one
- rulezadded on the 2003-08-14 21:09:05
- demo Amiga OCS/ECS COOL FRIDGE by UPFRONT
- Yeah, for some reason it was possible to make plasma on Amiga in 1990 that's still better looking than anything on PC 13 years later.
- rulezadded on the 2003-08-14 20:58:36
- demo Commodore 64 Jylland Rules by Depredators
- Jeg er bare på Drug64 :)
- rulezadded on the 2003-08-14 19:00:49
- demo Commodore 64 The New Style by Demotion
- My 1st demo ever! :)
- isokadded on the 2003-08-14 12:46:13
- demo Commodore 64 Jylland Rules by Depredators
- Jylland stinks! :)

- isokadded on the 2003-08-14 10:29:40
- demo Commodore 64 unbounded by Demotion
- As far as I'm concerned, interlacing was invented in this demo. By me ofcuz. :)
Atleast the kind of interlacing where you make it look like you got a better resolution than you actually have. Same idea was later used for IFLI. - isokadded on the 2003-08-14 09:56:38
- 4k Commodore 64 The Impossible Thing by Smash Designs [web] & Oxyron [web]
- This one definitely rulez. Well done AEG&Axis!
It puzzles me too... My guess is that it's some clever combination of realtime and "cheat", prolly done by making a badline on each 4th line like 4x4 mode, which means that each char is now 4 2x2-pixels wide and 2 high. Then they prolly rotate the ball and copy it so they have 8 (4x2) different versions of it positioned to start on each of the 8 pixels in the smaller chars. This means that they can now place it anywhere they want on the screen, by altering the chars, which is alot more efficient. But that's prolly alot easier said than done.
Only drawback is that it moves too fast (too much difference between each update.) It would prolly look more smooth with some slower movement I think, but maybe the trick would show too easily then. - rulezadded on the 2003-08-12 16:55:54
- 256b Commodore 64 Xtreme Mega Comeback II by Camelot [web]
- The first 256b intro on c64 that looks good?! That means my other one didn't? I'm insulted now! ;-)
Btw, what's holding you back from coding a 256b demo yourself? You even got my ruling sourcecode now. :) - isokadded on the 2003-08-12 12:08:33
account created on the 2002-01-03 22:30:20
