__sam__ information 193 glöps
- general:
- level: user
- personal:
- first name: Samuel
- last name: Devulder
- report wild Wild The Mahler Project by Wavesitter [web]
- The BEEPER music is the one R2D2 like the most.
- rulezadded on the 2015-03-22 18:12:23
- 1k Commodore 64 Rotazoomer by Busysoft
- youtube ?
- isokadded on the 2015-03-21 14:45:08
- invitation Commodore 64 Rainy Days by Singular Crew [web]
- Lol "2600 is medidating" => Amiga inside? :P
The sound is quite good. I enjoyed it very much. - rulezadded on the 2015-03-21 14:42:40
- demo ZX Spectrum Wonderball (aka Happy Birthday Diver) by Introspec & Triebkraft
- Simple, nice, efficient. Great job! I like it much.
How are the effects synced with the music ? Are they played independenty in parallel with pre-defined timeouts or is there some kind of real-time analysis of the sound ? - rulezadded on the 2014-11-29 22:47:29
- demo Commodore 64 Comaland by Censor Design [web] & Oxyron [web]
- Very long and nice demo. Very good job. Well done!
- rulezadded on the 2014-11-09 00:24:01
- 256b Amstrad CPC Dots by g0blinish
- Is that 100% basic ?
- isokadded on the 2014-07-07 21:41:22
- demo Commodore 64 Bad Apple 64
- "CSAM Super" looks great. I should have known: everything that contains SAM in its name works great :) I will give it a try. Is it specifically tuned for the C64? or is it possible to customize it for other machines ?
- isokadded on the 2014-07-01 22:55:45
- demo Commodore 64 Bad Apple 64
- Thanks for the explanation. Only a few hours spend in pre-processing. I'd thought it would require days (GPU used maybe ?).
Is the genetic selection strategy for finding the optimum tiles better than other clustering methods ? I'm thinking about k-medians or k-means clustering for bit vectors: the tiles being considered as a binary vector. Does it produces better results? Is it faster? or is it simply easier to code? - isokadded on the 2014-07-01 17:44:05
- demo Commodore 64 Bad Apple 64
- Angry people are probably jealous. :D
How long did it take to compress the whole 2200 frames ? - isokadded on the 2014-07-01 08:30:00
- demo Commodore 64 Bad Apple 64
- hum 256 16x16 is not exact. Please read
==> "10secs of video could be defined using at most 256 different 16x16 patterns" is more accurage - isokadded on the 2014-07-01 00:49:02
account created on the 2007-10-30 14:29:55
