fizzer information 911 glöps
- general:
- level: user
- personal:
- cdcs:
- cdc #1: Luminati by Tran
- cdc #2: Spin by Andromeda Software Development [web]
- cdc #3: Offscreen Colonies by Conspiracy [web]
- cdc #4: vestige by erpholia
- 4k Windows Glitch Rider by Alcatraz [web]
- Very nice idea!
- rulezadded on the 2019-08-26 16:53:09
- 4k Windows Eisenerz by LJ & Virgill [web]
- I also missed a payoff after the buildup, but I for sure know how difficult that is to pull off and I still agree it's top-3 material and probably deserving of 1st place.
By the way, I notice the heat haze effect is done in screenspace. Is that done in the same pass as the subtle blur, or is it done in another way? - rulezadded on the 2019-08-26 16:52:11
- 4k procedural graphics Windows Leap of Faith
- Nice.
- rulezadded on the 2019-08-12 15:27:16
- 4k Windows terrarium by Eos
- They are so-called flame fractals, yes. Much like the kind people create with Apophysis (is there a fast GPU variant of this yet?). Sometimes the old algorithms are worth re-visiting again. :)
- isokadded on the 2019-08-06 23:44:41
- demo JavaScript AK-03: Hypertension by AateKorjaamo
- I really liked this. It really gave me the feeling of tension, the red particles look like splattered blood and the transition to black particles on a white circle surrounded by red are reminiscent of a certain fascist party flag. I got the feeling it would converge to that but it never did, and that really was tense.
- rulezadded on the 2019-08-05 23:05:12
- 8k bbstro MS-Dos xtc systems BBS (8)
- Simply, the Best.
- rulezadded on the 2019-08-05 22:11:35
- demo Java NSYNC by Supadupa
- supagood!
- rulezadded on the 2019-08-05 20:48:02
- 4k Windows terrarium by Eos
- It's all jitter. The 'particles' are 1-pixel-sized. I'm thinking of releasing the source code actually.
- isokadded on the 2019-08-05 14:05:39
- 4k Windows terrarium by Eos
- Damn, sorry for the selfvote. That's the first time I ever made that mistake...
- isokadded on the 2019-08-05 11:27:41
- 4k Windows terrarium by Eos
- @Trilkk: There is not a single polygon here, not even to display the colourprocessed result. You're seeing ~67 million pixels being additively plotted per frame, which is enough to produce depth-of-field, glow, and motion blur effects all in one pass by use of jittering. The plotting is done by a compute shader, with the imageAtomicAdd function. This is extremely fast in comparison to billboards.
- rulezadded on the 2019-08-05 11:26:58
account created on the 2011-12-14 21:51:30
