earx information 1109 glöps
- general:
- level: user
- personal:
- first name: Ear
- last name: chaeopteryx
- cdcs:
- cdc #1: E.X.Illusion by Aura
- demo MSX Atselous by Lieves!Tuore [web]
- and thanks for ripping mad max! i thought some parts were damn ugly. the colours really burned my eyes. but technically and especially for such a demo-starved platform it's good shit!
- rulezadded on the 2008-06-04 20:56:57
- 40k Amiga AGA Leisner by Focus Design [web] & Brainstorm [web]
- it's nice. the track was slightly dull. but with 40k.. hhmm. not bad.
- rulezadded on the 2008-06-04 20:50:54
- 96k Atari Falcon 030 96ktro by Cruor
- it's a 96ktro. but suffice to say zweck and ra got better over the years.
- isokadded on the 2008-06-04 20:47:47
- demo Amiga OCS/ECS Guardian Dragon 2 by Kefrens
- !
- rulezadded on the 2008-06-04 20:45:20
- demo MS-Dos/gus Evolver by Jeskola! Productions
- some cool stuff like the animated statue and circuit board anim.. but i wonder if this isn't fli anims or whatnot.. the text inbetween parts is also annoying like hell. but at least they don't show it for ages like in contemporary efforts. almost a thumb up..
- isokadded on the 2008-06-04 20:39:20
- demo MS-Dos/gus Puker by Success PC [web]
- en ze hebben gelijk over pamela. tunnels on a 66 mhz machine suck ass, tho.
eh.. the flow was right. transitions and graphics too. nice stuff! - rulezadded on the 2008-06-04 20:31:14
- invitation ZX Spectrum old skool invitro maker - sundown 06 invite by ate bit [web]
- great idea! nicely executed, excellent music!
- rulezadded on the 2008-06-04 20:26:13
- demo Windows fr-047: malpasset by Farbrausch [web]
- what? i haven't thumbed down yet?
- sucksadded on the 2008-06-02 12:46:44
- demo Atari STe Ecstasy part b v2 by Inner Circuit Explorers
- loads of cool motionblurred bobs and zoomed sprites. i love the sample sequences (first one is from FLA's threshold). alot of the same, but cool.
- rulezadded on the 2008-05-31 20:48:57
- demo Amiga PPC/RTG sulaco by Encore
- good direction and music. technically i don't know. doesn't seem like loads of polys for something 3D accelerated. close to a thumb, though.
- isokadded on the 2008-05-30 22:29:19
account created on the 2003-01-14 09:31:04
