ROG_VF information 308 glöps
- general:
- level: user
- personal:
- first name: Robert
- last name: Smith
- cdcs:
- cdc #1: Elysium by Sanity
- cdc #2: Unknown Territory by Axis
- 64k invitation Amiga OCS/ECS International Super-Best by Zymosis
- I like it. Very nice and soothing (like watching an aquarium or a lava
lamp). Die "Wurstbude" macht schon leckere Sachen. Ambient music
and gfx fit the action. - rulezadded on the 2022-10-13 11:43:35
- demo Amiga OCS/ECS Wild Tremlo by Share And Enjoy
- Jon Burton rocks! A very creative and talented coder with nice ideas.
- rulezadded on the 2022-09-22 14:05:34
- demo Amiga OCS/ECS MMXXII by Cocoon [web]
- Morbidity and darkness. I like the atmosphere and in particular the
opener with the skulls ("a skull isn't dull") which set me in an excited
state but then all of a sudden the demo was over. What a pity. I really
would have liked to feast my eyes on more parts. The GFX is decent,
too. - isokadded on the 2022-09-20 10:23:23
- 512b Amiga OCS/ECS arrr512 by AttentionWhore
- ?
- isokadded on the 2022-09-19 13:15:31
- demo Amiga OCS/ECS Scroll on HAM by Alpha Flight 1970 [web]
- HAM effects are always interesting. Neat release and nice idea for 1988.
I really like what Maximillian coded in the early days. - rulezadded on the 2022-09-17 11:59:58
- musicdisk Amiga OCS/ECS Music compacting 1 by Alpha Flight 1970 [web] & Mindwarp
- Yeah, memories! I watched and listened to it at a friend's place who -
like me - had just bought an A500. I was so impressed! His older
brother plus friend - both Atari ST users - were present,too, and
peevishly commented on it with "That's so unfair :-(".
As far as I remember there was also a Muzak compacting 2 release
(April, same year?!). - rulezadded on the 2022-09-16 11:45:39
- demo MS-Dos roger superstar by Replay
- The title says it all - so true, so true :-)
- rulezadded on the 2022-09-14 13:23:50
- demo Amiga OCS/ECS Super Snurkle Scroller by Fairlight [web]
- @Blast! / 2022-09-12
No question, Exolon is a bright spark but I'll eat my hat if the char
rotation is in realtime.
I would roughly guess that one pre-rotated set of chars is about 4kb
and the stepwidth is maybe 6deg or someting like that which would
sum up to (360:6*4=) 240kb.
P.S.: On the other hand, it is an interesting and challenging thought
to pull off the char rotation in realtime. Maybe one could make use of
textured Blitter lines (catchword: $dff072). A one-pixel sine scroll
with 15px-high font seems to be doable with textured lines in one
frame - though it's a rather unconventional but also creative
approach for a sine scroll. But a "snurkler" is more complex. I think it
could be feasible but quite a job and the 64.000 dollar question
would be "How many chars can be processed and brought to the
screen in one frame?".
But maybe I am wide off the mark (I am not an Exolon :-) ) and
someone else can help and put his / her / it oar in?! - isokadded on the 2022-09-13 11:13:01
- demo Amiga OCS/ECS Super Snurkle Scroller by Fairlight [web]
- Best snurkler ever because of the crazy and never seen before moves.
- rulezadded on the 2022-09-12 12:46:50
- demo Amiga OCS/ECS State of the Art by Spaceballs [web]
- @size / 2022-09-11 23:00:25
Exactly, I wasn't fond of it either and watched it maybe once or twice
back then. But after rewatching it a couple of months ago, I completely
revised my opinion. I think it's a very nice and entertaining release, so
refreshingly different and with a good flow. - rulezadded on the 2022-09-12 11:17:34
account created on the 2005-07-06 14:48:40
