hitchhikr information 14965 glöps
- general:
- level: gloperator
- personal:
- first name: Football
- last name: Club
- portals:
- demozoo: profile
- cdcs:
- cdc #1: 73 Million Seconds by Pulse [web]
- cdc #2: Paranoid by Rebels
- cdc #3: Seal of Focalor (Digital Messiah) by Megastyle
- cdc #4: Detroyt by Triebkraft & 4th Dimension
- cdc #5: Aura for Laura by SoopaDoopa [web]
- cdc #6: The Union Demo by The Union
- cdc #7: WeeD by Triebkraft & 4th Dimension
- cdc #8: Megademo by Magnificent Force & Joy & The Jungle Command
- 1k Windows 1K-DirectX-LightStorm by Tristar
- The final version only contains 137280 faces while the other one contains only (?) 84864, nothing more, but maybe too much for your gfx card, sorry about that.
- isokadded on the 2004-04-01 13:04:05
- 1k Windows 1K-DirectX-LightStorm by Tristar
- There's no randomness nor bluring here (too easy :D).
- isokadded on the 2004-04-01 02:36:29
- 1k Windows 1K-DirectX-LightStorm by Tristar
- Uploaded final version with more polygons (might not runs smoothly on lower machines).
Older version included in archive.
- isokadded on the 2004-04-01 02:08:55
- 1k Windows 1K-DirectX-LightStorm by Tristar
- Mft: i know what you mean, i've uploaded another one with better colors (less crude). I also reduced it's size to 1022 bytes (2 bytes less :).
- isokadded on the 2004-04-01 00:43:44
- 1k Windows 1K-DirectX-LightStorm by Tristar
- Possibly.
But this have not much to do with 4k intros.
Actually it is much more tricky to do ;) - isokadded on the 2004-03-31 23:05:10
- demo Windows TECH TECH
- First megademo ever (first i've seen at least).
Of course i know it ;)
Nice remake (but could be smaller).
- rulezadded on the 2004-03-30 12:25:21
- 1k Windows 1k-OpenGL-Boulder by Tristar
- I'm well aware of that, but running from a cd or from a network is very marginal, ie. it doesn't hurt to copy a 1k file onto a hd (here, cds are mainly meant for archiving, btw).
Upi's framework is highly incompatible anyway (it is the one that has been used for the 512bytes effect which is here on pouet), do you know what it remembers me ? Amiga demos that made direct jumps to irq handlers inside the v1.2 roms, when 1.3 came none of them worked, bad luck.
To create a version of an effect for each system out there because of using dirty hacks is simply a waste of time (mainly because there's great chance for the effect to not to work on the next coming windows update), but you can still amuse yourself for a while by thinking you made something that is working on *your* computer.
512bytes effects are good for dos, not for windows, simply because *even* if you can create a compatible framework that runs fine under 512 bytes, there's not enough of these bytes left to show off a descent effect (get your hands a windows 9x and check throb's effect, u'll see what i mean, the sceenshot that is shown in pouet is a little bit *non contractual* ;) ).
h.
- isokadded on the 2004-03-24 00:04:00
- 1k Windows 1k-OpenGL-Boulder by Tristar
- Any url where i can find these 1ks ?
- isokadded on the 2004-03-19 21:11:47
- 1k Windows 1k-OpenGL-Boulder by Tristar
- Well, thanks to you all, for these nice comments. I'll do better next time ;)
- isokadded on the 2004-03-19 20:02:00
- 1k Windows 1k-OpenGL-Boulder by Tristar
- Gem: i never thought about running it from a cd (or a dvd) but you are right, even if this can easily be fixed without any space loss (or maybe 1 byte at worst but this can be gained again). Do you see (or have you seen) any other cases where it might not be compatible ? (i don't)
I do not agree with the ordinal importing stuff, name imports is the bare minimum, just try to run the other ogl example laying around (http://www.pouet.net/prod.php?which=3843) on anything else than windows98.
Including the exe in the release archive is a good advice, thanks. - isokadded on the 2004-03-18 16:32:28
account created on the 2003-11-05 00:26:49
