kusma information 2037 glöps
- general:
- level: user
- personal:
- first name: Erik
- last name: Faye-Lund
- portals:
- slengpung: pictures
- demozoo: profile
- cdcs:
- cdc #1: Square by Pulse [web]
- cdc #2: Hyperventilation by Byterapers [web]
- cdc #3: Aura for Laura by SoopaDoopa [web]
- cdc #4: Texas by keyboarders
- cdc #5: Absolute Territory by Prismbeings
- demo Windows Photon by Fairlight [web]
- OK, so this looks really good some times. But unfortunately not because of the technology. In fact, the tech is quite a bit of a let-down in this one for me:
- Massive geometric aliasing when drawing the dust-particles and the trails of those photons
- Popping of the trails (to round them) when they bounce. I'm sure this is a trade-off, and hard to fix, but still quite visually disturbing
- Reflecting cubes with wrong orientation. Yeah yeah, you're doing the world-aligned bounding boxes of the reflected object. But even though you used cubes for both, these look vastly different from the actual geometry.
- Noisy light-maps. Yes, yes, they are updated in real-time. But they don't look good. And that's a much bigger problem than the effect-cred makes up for IMO.
- The photon-footprints are way too large compared to the size of the photons.
- Large jaggies at some hard edges in the geometry. Probably the result of unfortunate unwrapping.
- No DOF on the glass in the stair-case scene. This leads to sharp-dark lines, looking rather disturbing.
- There's quite a bit of missing occlusion in the GI-solution, for instance on the ceiling-beams in the logo-scene.
- The color of the photon-footprints doesn't match the general color of the indirect lighting, which makes them look more like 2001-style additive blending "design" than interaction between light and surface.
- The specular reflections of the photon footprints are just gorgeous. Very subtle, but looks damn good.
- Using one of the light-sources as the "o" in "Photon"
- The soundtrack, and general flow of the demo.
- Generally, the look and feel of the logo-scene. It somehow looks more in uniform than the rest if the scenes, probably because the color of the photons and the GI actually match up here.
- rulezadded on the 2015-03-23 16:09:11
- demo Windows PAYBACK by JUGZ [web]
- Yep :)
- rulezadded on the 2015-02-03 17:55:25
- demo Windows Computer Graphics Demonstration Tape by Hackers [web]
- Lovely!
- rulezadded on the 2015-02-02 17:36:03
- demo invitation Windows Intrinsic Gravity by Still [web]
- For some reason that I cannot quite explain, this fails to touch me in any meaningful way. I't good, no doubt... but there's something missing.
- isokadded on the 2014-12-29 14:55:15
- demo Windows pc-11: Guardian by Panda Cube [web]
- Absolutely lovely rendering and artwork!
- rulezadded on the 2014-11-10 10:58:59
- demo Windows Quiet Steps by keyboarders
- sweet
- rulezadded on the 2014-11-09 16:10:13
- demo Windows TPB-06: Excessination by The PIMP Brigade & Inque [web]
- like
- rulezadded on the 2014-11-09 10:53:32
- demo invitation Windows Twenty by kvasigen [web] & Boozoholics [web]
- Yep! Now come, everyone!
- rulezadded on the 2014-10-20 18:36:23
- demo Windows Insight In An Unseizable World by Cocoon [web]
- raer: It's not WebGL, it's Win32/DX11.
But hey, nice demo! - isokadded on the 2014-10-13 14:24:38
- 4k Windows Oklahoma by Tristar & Red Sector Inc. [web] & Rebels
- Crashes here. Win8.1 + ATI.
- isokadded on the 2014-10-07 12:38:53
However, there's also some things that I adore:
But, I'm being very harsh here. This is still a clear "rulez"-demo. It's just I expect a bit more in the polish-department from these fine gentlemen ;)
account created on the 2001-11-11 23:46:03
