leonard information 350 glöps
- general:
- level: user
- personal:
- first name: Arnaud
- last name: Carré
- demo Wild NeoGeo 3D ! by Oxygene [web]
- WARNING: Pouet.net currently does not support NeoGeo platform. That's why that entry is classified as "NeoGeo-pocket"
This demo runs on real NeoGeo and NeoGeo-CD hardware ! - isokadded on the 2012-05-04 23:08:14
- demo Wild NeoGeo 3D ! by Oxygene [web]
- Hi Folks
This is the first NEO-GEO demo by Oxygene!
Note: This demo runs on real hardware: MVS cartridge or NeoGeo CD
(Thanks to Furrtek for testing it on real hardware)
This package contains both ISO file for NeoGeoCD version, and
classic ROM files to run on emulator or flash on real hardware.
Leonard / OXYGENE
- rulezadded on the 2012-05-04 23:06:20
- demotool Windows Atari ST Wild Nintendo DS PackFire v1.8 by Neural [web]
- hitchhikr: yes I try "-t" switch. It almost work but with some files (even smaller than 64Kb) I get that error message: "Packing binary file... no tiny mode available for that file". Do you know how I can fix this?"
fiveofive: the LZMA version is really better than any other packer (about 20%) but it's too slow to be used on a demo. The Tiny mode is very similar to standard atari packers such as speekpacker or Ice. A bit better than ARJ sometimes for small files.
rez: no :-) I just update my ATARI demo toolchain. (available here: http://pouet.net/prod.php?which=56952 ) - isokadded on the 2011-06-21 10:52:12
- demotool Windows Atari ST Wild Nintendo DS PackFire v1.8 by Neural [web]
- Hi! Me again!
Could you please add a "force tiny mode" option in the packer? In my case, for my ATARI-ST demo system, I use ARJ-7 or PAckFire to packe screens. PackFire "LZMA" is useless on ATARI because it's too slow. So when my toolchain pack binaries, I run ARJ and PackFire, and I select the best result for each binary. Unfortunatly, as the "LZMA" model is generally smaller, I never get a valid "tiny" packed file.
Please add an option "force tiny packing, even if LZMA mode is smaller"
Do you think it's possible?
- isokadded on the 2011-06-19 15:45:11
- demotool Windows Atari ST ATARI Demo ToolChain by Oxygene [web]
- rez: of course you can reach me here:
lleonard.oxg at free dot fr - isokadded on the 2011-05-06 22:02:28
- demotool Atari ST Hextracker by Paulo Simoes [web]
- Hi Paulo! As always this release is an amazing technical ATARI piece of code.
Have to get some spare time to release a full working compatible SainT version! - rulezadded on the 2011-05-06 16:00:51
- demotool Windows Atari ST ATARI Demo ToolChain by Oxygene [web]
- This package not only contains de source code of the ATARI sound demo called "AMIGA Demo 2", but it contains my ToolChain I use to build demos on ATARI. Everything works on PC. You assemble code on PC, you put all screens in a script text file, and you can "build" a disk image. The disks contains a boot sector and a kernel (loading and depacking).
I use that tool to build all my ATARI since the "Nostalgic-o-Demo" !
Enjoy ! - isokadded on the 2011-05-06 15:44:50
- invitation Atari ST Sommarhack 2011 invitro by Dead Hackers Society [web]
- Again a nice intro by DHS.
Note for Baah: this demo works perfectly on the latest SainT (2.14). The trick is to use a TOS 1.02, and set the machine to STE (even if tos 1.02 is STFm tos)
Try it, the sound is almost perfect under SainT :-) - rulezadded on the 2011-03-14 23:56:53
- intro Playstation 3 Realtime Mandelbrot Fractal Zoomer by Sector One [web]
- yes sorry my link was a dupe. My original old zoomer is here:
http://pouet.net/prod.php?which=8486
- isokadded on the 2011-02-07 11:25:35
- intro Playstation 3 Realtime Mandelbrot Fractal Zoomer by Sector One [web]
- yes Paulo, PS3 mandel is really computing 1920*1080 pixels, which is really impressive, and don'"t use "zoom" trick.
My version use a nice trick wich could be used to otimize the ps3 version, but the algortihm should be a bit harder to run on SPU with good load balancing. Basically the idea is that if you can find an area of the mandel where the perimeter is made of the same pixel, then all the enclosed area can be filled with that pixel value. This is a "huge" optimisation, but tricky to do on SPU - isokadded on the 2011-02-03 00:44:07
account created on the 2001-06-28 23:28:17
