Sdw information 1047 glöps
- general:
- level: user
- personal:
- first name: Andreas
- last name: Gustafsson
- portals:
- csdb: profile
- cdcs:
- cdc #1: The Larch 3 by Bones
- cdc #2: rezurrection by Calodox
- 64k invitation Windows Outlined - Outline 2007 64k invitation by Orb [web]
- Cute indeed.
- rulezadded on the 2013-07-27 13:03:28
- demo Amiga OCS/ECS ARTE by Sanity
- Such a great demo, one of the last "major" Amiga 500 releases that really took it to the limits.
Love the crazy Ra graphics as well!
- rulezadded on the 2013-07-27 12:58:49
- demo Amiga OCS/ECS Interference by Sanity
- Classic, smooth transitions and nice effects.
- rulezadded on the 2013-07-27 12:22:51
- demo Playstation 2 Aura for Laura by SoopaDoopa [web]
- Best PS2 demo EVER! :)
- rulezadded on the 2013-07-27 01:02:23
- 64k invitation Windows sota 2004 64k invitation by Equinox [web]
- Love the effect in the screenshot- scrollers never go out of style!
- rulezadded on the 2013-07-26 23:55:40
- 64k cracktro Windows hoodlum cracktro #1 by Hoodlum [web] & Tristar & Red Sector Inc. [web] & Paradox
- Nice, but somehow I think the music doesn't really fit, it lacks the uptempo/energy that I would expect from a crackintro in this style.
- isokadded on the 2013-07-26 23:50:58
- 64k invitation Windows Frameskool - Breakpoint 2007 64k invit by Equinox [web]
- Nice oldschool medley with lovely attention to detail. Mellow music really hits the spot as well.
- rulezadded on the 2013-07-26 23:46:27
- demo Commodore 64 Coma Light 13 by Oxyron [web]
- How come I haven't thumbed this one up yet?
Mindblowing demo with some amazing effects (shadow vector, parallax scrolling, vector-with-balls etc.) - rulezadded on the 2013-07-26 01:05:04
- 64k invitation Windows epsilon by Mercury [web]
- Nice looking glass-objects and "realtime raytracing" feeling! :)
- rulezadded on the 2013-07-26 01:03:01
- 32k demo Atari VCS aTaRSI by Tristar & Red Sector Inc. [web] & Digital Sounds System & Crest
- Great to see some new blood on the VCS.
Impressive stuff with many effects utilizing playfield and player/missile graphics together in a good way.
I had fun guessing how each effect worked and then using Stella with P0/P1 etc. enable/disable to see if I was right! :)
- rulezadded on the 2013-07-22 01:02:28
account created on the 2001-04-06 09:08:38
