pixtur information 598 glöps
- general:
- level: user
- personal:
- first name: Thomas
- last name: Mann
- cdcs:
- cdc #1: Asdf
- cdc #2: No ambition by Quite & T-Rex [web]
- cdc #3: Vague by MadWizards [web]
- cdc #4: Fabula by MadWizards [web]
- demo Windows Fermion by Kewlers [web]
- Just saw it at Evoke big screen. This prod is awesome. My fav from ASM.
- rulezadded on the 2011-08-14 23:42:58
- demo Windows Beta by Still [web]
- Wow! You don't hate it? You don't complain that's not running on you machine? But why? What's wrong with you demoscene people?
This is somewhat of a really nice surprise for us. Two days ago, we were so uncertain, that we asked gopher and digi how they liked the concept. Basically checking if it's worth any more effort or if we should just drop the idea and go straight for the booze and have a nice party. We made quite a lot of cynical jokes about releasing it under an alternative group, Haujobb, maybe.
Wade is completely right with his argument, that this actually IS a slideshow. All colors and all the final designs are copies of original artworks. The design is not inspired by Vasarely. It's his design completely. When starting the project, I was thinking of doing a couple of inspired shaders for testing the shader-pipeline. But as it turned out, it's extremely hard to rebuild his stuff. This guy was a fucking genius when it comes to colors. And some objects look simple but turn out to be impossible to reconstruct in 3d. Out of desperation, I decided to rebuild the original art-work in 2d and only use original colors. It looks easy, but it took me an insane amount of work. (I spent more time on the "Zebras", than on the tower in Finally Inside.).
In that sense, it's a really thin line between honoring someone and ripping him off. I am completely fine with somebody not liking the concept for that reason alone.
Keeping that in mind, winning the compo and receiving such a great feedback hit us by complete surprise. Cynic and Pirx kept pushing for a release to test the player compatibility with a bigger crowd. I just wanted to get rid of this nightmare-project. So, most of the design was done in the two days at the party place. Many scenes are completely unpolished, some are missing entirely and for many, I fail to use the potential inherited in the artists work. But as my favorite painter, Chris Mullins, wrote once: you learn most when doing what you are not good at. And after such great perception, I'm definitely making a final, once I am back from Burning Man.
@gopher: Thanks. I am also curious of where t2 brings us. Next will be the recycle4001 remix :)
@maytz: Thanks.
@sq: Actually, you would not believe how much envy Smash and Navis for their particle count.
@wade: What I said above. And, I personally always loved your style. So it hurts a little to read people picking on you here.
@msqrt: Excellent.
@break, _-_-__ : Definitely. I love the music, but it doesn't match the topic at all. Sometimes, you have to take, what's available.
@friol: I tried to fix the email account. Thanks for addressing that. Please try to send me another mail. We would love to send you a couple of test versions later.
@navis: wow. This comment really means something to me.
@ara: I wonder, too. I guess his offsprings will hunt me down for copyright infringement.
@tarmil: haha, I wish.
@ton: haha, sounds like quite a lot of people had a secret plan to work on this topic. better finish the other points on your list before they are done by somebody else, too.
@anni: thanks for the capture. Very interesting issue with the AR.
@phobium: Thanks! A lot of details make me cringe, though.
@faith, psonice, insectecutor, boyc: thanks. Gives me a little ego boost
@duckers: I now have a couple of pretty good ideas, how I could have pulled the concept much farer. Sadly, I am too exhausted of the topic and so the potential is wasted like so often with demoscene projects.
@mr.doob: thanks. I could now show you some working .net stuff. Would love to continue our discussion when I'm back in BCN.
@gloom: thanks. will come back for music soon.
@gargaj: damn. I guess I was too tired to spot this one. But where is it?
@a-move: amazing, isn't it? Must have been name voting.
@preacher: thanks. You should have won, though. And you should have mentioned your love to Vasarely, because now I will never see your interpretation of his work.
@rudi, dispswitch: completely agree. See above. Also note, that it's Lena's first demo-scene release ever. She is really really excited to read this feedback. - isokadded on the 2011-08-14 23:38:40
- demo JavaScript Azathioprine by Alcatraz [web]
- Wow! Go digi(snap), go!
- rulezadded on the 2011-08-14 14:04:57
- 4k Windows RED by BluFlame [web]
- Wow! Amazing shading and beautiful colors.
- rulezadded on the 2011-08-14 13:58:55
- demo Windows Beta by Still [web]
- friol: Excellent! Messages like this one are the reason why we released this demo in the first place. We just changed to .net and want to check compatibility. Could you send a short email with the bug-report and a couple of details about your hardware and software setup to info@still-scene.org?
- isokadded on the 2011-08-14 11:57:39
- demo Windows virta by Brainstorm [web] & Ümlaüt Design [web] & Traction [web]
- Amazing direction to a wonderful soundtrack. Just my coup of tea.
- rulezadded on the 2011-08-14 04:19:01
- demo Windows Spin by Andromeda Software Development [web]
- Wow!! How do you do that? And when?
Amazing combination of different rendering effects. Actually, I was wondering, why you never applied the "evolution of vision" effects as a linking thread for a bigger production.
Spin is quite amazing, of course. I love the beginning and the animals running over bridges and through walls. My favorite scene, however, is the shape of the man running in the circle. It's almost like redefining Leonardo for the new age of Accelerando. It's especially powerful, because its simple and calm design nicely contrasts the generally hectic overall atmosphere of Spin.
Off topic: One good thing about this particle madness is that it refuses to be video captured. You actually need to run demos again, instead of watching youtube.
- rulezadded on the 2011-08-10 09:25:35
- demo Windows The butterfly effect by Andromeda Software Development [web]
- Very interesting comments indeed. Can't really judge on the singing, because it's not my coup of tea. However, I really dig the piano track.
The visual's are gorgeous, esp. the Bokeh on the water drops are just breathtaking. I also like the usage of the complementary brown color. After reading Navis' explanation about the "constant changing world that revolves around the single 'particle': a particle that has a mind of its own", it feels like there could have been much more... well... depth. There is a concept, but I fail to see it applied to tell a story. In that sense, it looks better that usual, but it doesn't raise any associations I normally get from ASD demos.
One small detail, I really like, is how the displacement naturally creates the shadows below the falling leaves. Would have been nice to play with that a little bit more.
Ah, and of course, I believe that butterflies are doomed to be kitsch. But I guess, it's just me. :-) - rulezadded on the 2011-08-01 21:18:08
- 64k invitation Windows chaos constructions 2011 invitation by Quite
- Something simple made beautiful.
- rulezadded on the 2011-07-15 07:16:37
- demo Windows Three Fourth by Dimness
- Nice. Although a little too heavy dose of white flashing for my taste. The final scene (rotating around the 3rd typo), however, is extremely beautiful.
- rulezadded on the 2011-07-10 17:33:14
account created on the 2002-09-02 08:38:48
