Lynx information 28 glöps
- general:
- level: user
- personal:
- demo Amiga AGA Wild Oranges Demo#1 by Oranges
- Quote:
Shows off the Vampire's true abilities.. lol. overhyped junk. But, if you had fun making this.. thats what matters, I guess.
Well, Im telling you the truth, you are right, I should show off the "true abilities", but unfortunately I need a bit more time to go into with more math skills with Assembly, and secondly, the cores (firmwares) that the Vampire is based on, are changing often and they are always in a broken alpha state, so it does not truly give you the positive push to create something unique because the constant change and unstability of the system architecture they offer.
I feel perfectly what you wrote, and I do not feel it in any sort or way as an insult or else. - isokadded on the 2025-03-23 05:29:03
- demo Amiga AGA Wild Oranges Demo#1 by Oranges
- Quote:
Ok, as far as I understand this is basically a first demo, it could be much better but every firstie has to suck to some degree.
What really made it hard to watch (in my opinion) is that everything was so terribly slow-paced.
And "posing" with 800 gouraud triangles on a platform that's basically a 68060 on steroids was rather ridiculous.
The bouncing balls would probably work much better with a simple drop-shadow on the floor and the checkerboard should move.
Making the balls fall down after the checkerboard dissolved was a nice touch, though.
Probably not a very motivational comment but I hope this was still a bit constructive.
Yeah well, it took me longer to learn C and the libraries to use, also I did solo all the demo (except the msx).
Slow paced because this is not a demo for "demoscene compo" but more like a demo tech to show in the stands, so it has to be slow.
For 800 tris at 30fps was a good achievement for the 080, more was not possible to push. I dunno on 060 if the performances are the same or better.
The checkerboard will be updated in the next iteration, to be a plane with UV maps, with proper shadows on each balls (that was already in the todo list). This is a w.i.p. demo tech, is more done for the community of Apollo Vampire 080.
Thanks for the critics, I always accept and is nice to improve when is possible. 😎 - isokadded on the 2025-03-13 11:06:52
- demo Amiga AGA Wild Oranges Demo#1 by Oranges
- Quote:
30 fps only ?
Also, what does this have to do with Amiga PPC ?
Well, there is no category for the 080 Vampire, so I had to set as PPC/RTG - isokadded on the 2025-03-13 11:01:49
- demo Amiga AGA Wild Oranges Demo#1 by Oranges
- Quote:
vampire? maggie? Open source?
Thanks!!!
Where did you find the maggie docs?
Maggie Library: https://github.com/RMortenB/MaggieLibrary
Sage: https://github.com/Lexodev/SAGE - isokadded on the 2025-03-13 11:01:13
- demo Amiga AGA Wild Oranges Demo#1 by Oranges
- Quote:
Is this your 2nd production? Well done. And thanks for the Spreadpoint(s) greetings. ;-)
Thanks 🙏🏻 Yes it is, 2nd production. I wanted to do something for the Amiga Vampire and use some framework that ease the creation of a demo (3D + sprites), moslty because I wanted to push it out fast something, but still, took me 7 months coding solo!. 🤓 - isokadded on the 2025-03-10 02:49:08
- demo Amiga AGA Wild Oranges Demo#1 by Oranges
- Quote:
Well done - I love the last 3d part especially! It's been impressive to see this demo evolve, your dedication and talent made it happen <3
😻 - isokadded on the 2025-03-09 08:51:45
- demo Amiga AGA Wild Oranges Demo#1 by Oranges
- Quote:Yeah, first demo ever, working solo is not always easy to go high-end quality.
Music was kind of nice, but the rest was pretty meh
- isokadded on the 2025-03-09 08:36:15
- intro Amiga OCS/ECS Retro Love by Nightfall [web]
- Thanks to all for the huge support 😊
- isokadded on the 2023-11-27 02:30:26
- intro Amiga OCS/ECS Retro Love by Nightfall [web]
- Youtube: https://youtu.be/23L-NIIO_wU
- rulezadded on the 2023-11-26 08:09:49
account created on the 2023-11-19 02:41:23
