smash information 436 glöps
bbs posts 1812 posts
- Offscreen Colonies: VR Edition (general)
- Offscreen Colonies: VR Edition (general)
- Maximum file size for demo (esp. @Assembly) (general)
- Maximum file size for demo (esp. @Assembly) (general)
- More AMIGA demos with precalculated shadows with Dead Deer. (code)
- Anyone into 360 n stitching? (code)
- Anyone into 360 n stitching? (code)
- sceners at siggraph 2017 (parties)
- sceners at siggraph 2017 (parties)
- Voxelizer (code)
- Notch demotool (formerly DemolitionFX by Fairlight) has been released! (general)
- Notch demotool (formerly DemolitionFX by Fairlight) has been released! (general)
- Notch demotool (formerly DemolitionFX by Fairlight) has been released! (general)
- The Meteoriks Awards 2017 (general)
- Need a Windows laptop recommendation (for demo development) (offtopic)
- Need a Windows laptop recommendation (for demo development) (offtopic)
- UE4 engine vs. rendering quality of demos (general)
- UE4 engine vs. rendering quality of demos (general)
- UE4 engine vs. rendering quality of demos (general)
- UE4 engine vs. rendering quality of demos (general)
- UE4 engine vs. rendering quality of demos (general)
- Win10 upgrade breaking demos, yes or no? (general)
- Win10 upgrade breaking demos, yes or no? (general)
- Win10 upgrade breaking demos, yes or no? (general)
- Demoscene and motivation (general)
- Notch demotool (formerly DemolitionFX by Fairlight) has been released! (general)
- The legacy of Nextempire (general)
- The legacy of Nextempire (general)
- Dual Contouring Help (code)
- Realtime? (general)
- Realtime? (general)
- Random "work in progress" shots (general)
- UAV/SSBO instead of vertex buffers? (code)
- 😘 You will be suprised by this brand new CrowdFunding project ! (residue)
- How To Camera (gfx)
- How To Camera (gfx)
- Who are the oldest active demo sceners? (general)
- Announcing: Meteoriks Awards 2016! (general)
- Revision 2016 - 25th to 28th March - Saarbrücken, Germany (parties)
- Revision 2016 - 25th to 28th March - Saarbrücken, Germany (parties)
- Low poly image effect / could this be done in realtime? (code)
- Vulkan VS DX12, a user perspective VS coders needs (gfx)
- Low poly image effect / could this be done in realtime? (code)
- Revision 2016 - 25th to 28th March - Saarbrücken, Germany (parties)
- Blendstate and 16bit RGB RenderTargets (code)
- Collada? (code)
- Announcing: Meteoriks Awards 2016! (general)
- Announcing: Meteoriks Awards 2016! (general)
- Skrolli - a computing culture magazine (general)
- Random "work in progress" shots (general)
account created on the 2000-09-14 11:23:11
